Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
carlosxd1574
Athena
Level 124
God Stats
0W - 1L
1,730 SR
Queue Stats
34W - 32L
1,501 Elo+
Party 1
Merlin
Merlin
iNynge
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,540 Elo+
Party 1
Team Averages
Level 77
1,577 SR
1,513 Elo+

VS

Team Averages
Level 128
1,516 SR
1,447 Elo+
Ravana
Ravana
 
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
King_CerberusJF
Discordia
Level 63
God Stats
2W - 2L
1,547 SR
Queue Stats
5W - 9L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 5 / 1
7,092
788
7,035
8,115
2,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
1 / 6 / 1
5,887
654
4,283
12,501
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
iNynge
Merlin
9
0 / 7 / 2
5,872
652
4,458
7,224
1,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
11 / 1 / 7
8,822
980
12,022
11,428
5,767
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
13
6 / 0 / 12
8,222
914
9,472
7,598
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
King_CerberusJF
Discordia
10
1 / 3 / 10
6,971
775
3,635
5,147
1,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
18
18
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
1
0.7
W
Ravana
 
Ravana
11
1
7
14.5
W
Baron Samedi
 
Baron Samedi
6
0
12
12
W
Discordia
King_CerberusJF
Discordia
1
3
10
2
L
Athena
1
6
1
0.25
L
Merlin
iNynge
Merlin
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,776
Damage
25,129
27,840
Taken
24,173
12,508
Mitigated
10,136
1,529
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,035
2,484
0
65
8,115
2,450
0
4,034
3,605
0
24,543
W
Ravana
 
Ravana
12,022
4,103
0
3,629
11,428
5,767
1,301
3,845
7,356
0
30,595
W
Baron Samedi
 
Baron Samedi
9,472
801
1,875
4,218
7,598
3,085
712
3,666
3,785
29,617
0
W
Discordia
King_CerberusJF
Discordia
3,635
170
0
463
5,147
1,284
761
1,231
3,885
17,157
0
L
Athena
4,283
749
185
1,279
12,501
8,303
0
5,882
6,164
6,356
0
L
Merlin
iNynge
Merlin
4,458
160
0
0
7,224
1,755
0
2,740
4,220
19,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,851
Gold Earned
24,015
81
Minions Killed
110
2
Camps Cleared
7
461,716
Distance Traveled
552,739
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,092
788
34
4
1
160,429
4
W
Ravana
8,822
980
31
3
3
186,302
4
W
Baron Samedi
8,222
914
51
6
3
178,075
2
W
Discordia
6,971
775
28
3
1
188,362
5
L
Athena
5,887
654
9
1
1
149,467
4
L
Merlin
5,872
652
38
4
0
151,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role