Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
EnTitledSlave
Izanami
Level 27
God Stats
7W - 10L
1,332 SR
Queue Stats
8W - 18L
1,212 Elo+
Party 1
Yemoja
Yemoja
Tanneke
Yemoja
Level 104
God Stats
72W - 62L
1,491 SR
Queue Stats
270W - 308L
1,377 Elo+
Solo
Ao Kuang
Ao Kuang
TheLastSpartan
Ao Kuang
Level 57
God Stats
11W - 13L
1,360 SR
Queue Stats
187W - 131L
1,444 Elo+
Party 1
Team Averages
Level 75
1,437 SR
1,407 Elo+

VS

Team Averages
Level 86
1,529 SR
1,406 Elo+
Sobek
Sobek
 
Sobek
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Lycan22
Anubis
Level 69
God Stats
5W - 1L
1,565 SR
Queue Stats
39W - 50L
1,392 Elo+
Solo
Sol
Sol
Nayiri
Sol
Level 88
God Stats
21W - 16L
1,487 SR
Queue Stats
33W - 33L
1,382 Elo+
Solo
Fenrir
Fenrir
NchoMcBrain
Fenrir
Level 103
God Stats
14W - 8L
1,594 SR
Queue Stats
249W - 325L
1,333 Elo+
Solo
Ratatoskr
Ratatoskr
snackeater7c
Ratatoskr
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 5 / 0
6,570
505
7,758
12,836
6,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
 
Janus
10
0 / 4 / 1
6,150
473
1,842
5,839
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
11
2 / 5 / 1
6,786
522
8,032
9,184
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Tanneke
Yemoja
10
1 / 1 / 3
6,659
512
2,691
8,338
3,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
9
1 / 5 / 0
5,882
452
2,891
9,336
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 1 / 4
6,587
507
4,910
12,538
10,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Lycan22
Anubis
13
8 / 0 / 4
8,212
632
7,694
3,878
1,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
Nayiri
Sol
12
4 / 1 / 3
7,280
560
8,210
7,862
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
11
2 / 2 / 4
6,895
530
3,459
11,669
4,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ratatoskr
snackeater7c
Ratatoskr
14
3 / 2 / 3
7,647
588
5,701
8,284
2,936
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
19
20
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
0
0.4
L
Janus
 
Janus
0
4
1
0.13
W
Sobek
 
Sobek
2
1
4
4
L
Izanami
2
5
1
0.5
W
Anubis
Lycan22
Anubis
8
0
4
10
W
Sol
Nayiri
Sol
4
1
3
5.5
W
Fenrir
2
2
4
2
L
Yemoja
Tanneke
Yemoja
1
1
3
2.5
L
Ao Kuang
1
5
0
0.2
W
Ratatoskr
snackeater7c
Ratatoskr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,214
Damage
29,974
45,533
Taken
44,231
15,457
Mitigated
22,100
14,190
Healing
19,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,758
1,987
0
3,959
12,836
6,592
692
3,645
8,563
36,020
0
L
Janus
 
Janus
1,842
90
0
970
5,839
1,365
578
2,910
2,929
27,430
0
W
Sobek
 
Sobek
4,910
647
0
7,501
12,538
10,333
275
5,544
6,920
24,894
0
L
Izanami
8,032
5,278
0
1,153
9,184
2,154
424
4,412
4,772
0
42,665
W
Anubis
Lycan22
Anubis
7,694
244
0
2,634
3,878
1,680
369
1,742
1,996
45,248
0
W
Sol
Nayiri
Sol
8,210
3,381
0
2,887
7,862
2,436
745
1,557
6,305
37,571
5,345
W
Fenrir
3,459
459
1,159
3,885
11,669
4,715
0
1,954
9,689
0
20,474
L
Yemoja
Tanneke
Yemoja
2,691
637
1,987
3,097
8,338
3,200
0
3,477
4,861
16,950
0
L
Ao Kuang
2,891
1,026
0
3,024
9,336
2,146
0
4,544
4,722
24,732
0
W
Ratatoskr
snackeater7c
Ratatoskr
5,701
1,774
0
1,914
8,284
2,936
0
4,159
4,083
0
45,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,047
Gold Earned
36,621
289
Minions Killed
326
0
Camps Cleared
0
1,170,452
Distance Traveled
1,340,245
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,570
505
64
5
0
248,751
2
L
Janus
6,150
473
54
4
0
251,021
0
W
Sobek
6,587
507
43
3
0
255,461
5
L
Izanami
6,786
522
80
6
0
207,179
0
W
Anubis
8,212
632
94
7
0
270,965
4
W
Sol
7,280
560
68
5
0
251,589
0
W
Fenrir
6,895
530
30
2
0
260,538
6
L
Yemoja
6,659
512
35
3
0
222,584
3
L
Ao Kuang
5,882
452
56
4
0
240,917
4
W
Ratatoskr
7,647
588
91
7
0
301,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role