Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MrWormboy
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,464 Elo+
Party 2
Ares
Ares
Pickup200
Ares
Level 121
God Stats
0W - 2L
1,673 SR
Queue Stats
23W - 18L
1,550 Elo+
Party 2
Team Averages
Level 119
1,558 SR
1,505 Elo+

VS

Team Averages
Level 87
1,677 SR
1,520 Elo+
Cabrakan
Cabrakan
BuckShot4Bluegum
Cabrakan
Level 82
God Stats
6W - 2L
1,740 SR
Queue Stats
48W - 66L
1,464 Elo+
Solo
Chang'e
Chang'e
Hunterror
Chang'e
Level 75
God Stats
68W - 41L
1,639 SR
Queue Stats
182W - 157L
1,556 Elo+
Party 1
Medusa
Medusa
billygoat1217
Medusa
Level 103
God Stats
15W - 8L
1,653 SR
Queue Stats
275W - 293L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
4 / 3 / 2
7,463
746
5,929
8,624
4,203
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
MrWormboy
Jing Wei
11
1 / 3 / 4
6,820
682
6,550
7,478
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
11
1 / 3 / 5
7,608
761
4,492
10,493
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 6
7,549
755
7,011
10,899
13,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Hunterror
Chang'e
11
2 / 1 / 7
7,377
738
7,540
6,303
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 2 / 4
7,955
796
5,316
5,896
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
9
9
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
3
2
1.67
W
3
3
6
2
W
Chang'e
Hunterror
Chang'e
2
1
7
5.5
L
Jing Wei
MrWormboy
Jing Wei
1
3
4
1
L
Ares
1
3
5
1.17
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,971
Damage
19,867
26,595
Taken
23,098
15,930
Mitigated
18,889
5,913
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,929
186
0
1,278
8,624
4,203
0
4,221
4,068
1,106
17,854
W
7,011
820
0
1,784
10,899
13,069
200
2,074
8,781
13,635
0
W
Chang'e
Hunterror
Chang'e
7,540
372
2,689
3,479
6,303
3,141
458
987
5,316
23,368
0
L
Jing Wei
MrWormboy
Jing Wei
6,550
4,274
0
1,009
7,478
2,813
516
3,241
3,947
0
27,824
L
Ares
4,492
271
0
3,626
10,493
8,914
0
6,114
3,702
14,361
0
W
5,316
1,876
562
1,135
5,896
2,679
746
2,125
3,752
0
25,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,891
Gold Earned
22,881
107
Minions Killed
117
5
Camps Cleared
4
557,543
Distance Traveled
562,062
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,463
746
31
3
2
183,981
2
W
Cabrakan
7,549
755
14
1
0
190,630
4
W
Chang'e
7,377
738
53
5
3
197,175
0
L
Jing Wei
6,820
682
55
6
3
182,937
2
L
Ares
7,608
761
21
2
0
190,625
3
W
Medusa
7,955
796
50
5
1
174,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role