Player Matchup

Xing Tian
Xing Tian
Laboontoon
Xing Tian
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,477 Elo+
Party 1
Ra
Ra
MRSKULLPUKER
Ra
Level 27
God Stats
1W - 3L
1,298 SR
Queue Stats
1W - 3L
1,274 Elo+
Party 1
Apollo
Apollo
Phorbis
Apollo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
RearGluteSpread
Guan Yu
Level 4
God Stats
0W - 1L
1,450 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Set
Set
Vooginity
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,477 Elo+
Party 1
Team Averages
Level 19
1,450 SR
1,445 Elo+

VS

Team Averages
Level 61
1,566 SR
1,442 Elo+
Khepri
Khepri
AngusHammer
Khepri
Level 76
God Stats
22W - 19L
1,530 SR
Queue Stats
86W - 101L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
Cakinob
Sun Wukong
Level 38
God Stats
5W - 2L
1,483 SR
Queue Stats
16W - 25L
1,327 Elo+
Solo
Izanami
Izanami
PlasmaSD
Izanami
Level 61
God Stats
78W - 57L
1,580 SR
Queue Stats
246W - 238L
1,420 Elo+
Party 2
Baron Samedi
Baron Samedi
keatoncurtis348
Baron Samedi
Level 13
God Stats
5W - 1L
1,769 SR
Queue Stats
19W - 9L
1,529 Elo+
Party 2
Loki
Loki
lonellyriderr
Loki
Level 119
God Stats
20W - 20L
1,467 SR
Queue Stats
148W - 158L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Laboontoon
Xing Tian
12
0 / 6 / 5
8,062
403
4,496
18,729
14,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 4 / 3
9,593
480
8,691
10,968
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Phorbis
Apollo
14
4 / 5 / 5
9,517
476
12,110
15,623
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 3
8,878
444
5,300
15,937
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 7 / 0
8,450
423
2,394
15,206
8,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 2 / 16
10,343
517
6,319
17,133
15,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Cakinob
Sun Wukong
18
6 / 0 / 2
11,572
579
12,485
11,221
10,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
PlasmaSD
Izanami
18
7 / 2 / 9
11,370
569
19,621
9,418
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
keatoncurtis348
Baron Samedi
16
4 / 5 / 6
10,763
538
10,488
10,937
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 2 / 6
11,917
596
9,603
12,107
5,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
11
Kills
27
27
Deaths
11
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
2
16
5
W
Sun Wukong
Cakinob
Sun Wukong
6
0
2
7
L
Xing Tian
Laboontoon
Xing Tian
0
6
5
0.42
L
4
4
3
1.38
L
Apollo
Phorbis
Apollo
4
5
5
1.3
W
Izanami
PlasmaSD
Izanami
7
2
9
5.75
L
2
5
3
0.7
L
1
7
0
0.14
W
Baron Samedi
keatoncurtis348
Baron Samedi
4
5
6
1.4
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,991
Damage
58,516
76,463
Taken
60,816
37,410
Mitigated
40,844
18,768
Healing
20,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
6,319
784
914
5,233
17,133
15,912
318
3,112
13,949
24,827
0
W
Sun Wukong
Cakinob
Sun Wukong
12,485
1,878
0
5,172
11,221
10,002
1,598
2,444
8,639
1,707
75,494
L
Xing Tian
Laboontoon
Xing Tian
4,496
876
0
3,078
18,729
14,073
0
5,115
13,614
13,521
0
L
8,691
518
825
3,347
10,968
3,680
0
4,071
6,848
51,238
0
L
Apollo
Phorbis
Apollo
12,110
8,098
0
3,084
15,623
3,488
0
4,558
11,017
0
65,070
W
Izanami
PlasmaSD
Izanami
19,621
11,795
0
3,900
9,418
3,914
4,866
1,760
7,618
0
108,274
L
5,300
1,253
786
5,508
15,937
7,751
0
2,578
13,271
0
49,227
L
2,394
646
0
2,140
15,206
8,418
888
902
13,390
0
35,094
W
Baron Samedi
keatoncurtis348
Baron Samedi
10,488
816
674
1,988
10,937
5,253
608
3,646
7,108
60,222
0
W
9,603
2,643
0
2,493
12,107
5,763
1,374
2,075
9,939
0
97,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,500
Gold Earned
55,965
406
Minions Killed
616
0
Camps Cleared
0
1,854,657
Distance Traveled
1,962,186
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,343
517
26
1
0
396,870
11
W
Sun Wukong
11,572
579
137
7
0
410,148
1
L
Xing Tian
8,062
403
14
1
0
375,870
2
L
Ra
9,593
480
101
5
0
383,408
1
L
Apollo
9,517
476
136
7
0
364,965
2
W
Izanami
11,370
569
184
9
0
365,534
0
L
Guan Yu
8,878
444
80
4
0
388,613
4
L
Set
8,450
423
75
4
0
341,801
0
W
Baron Samedi
10,763
538
127
6
0
356,272
3
W
Loki
11,917
596
142
7
0
433,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role