Player Matchup

Bastet
Bastet
FreeformGhost
Bastet
Level 28
God Stats
6W - 7L
1,403 SR
Queue Stats
73W - 98L
1,277 Elo+
Party 2
Eset
Eset
M1lkM4n727
Eset
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 78L
1,325 Elo+
Party 2
Chaac
Chaac
xXyettimayneXx
Chaac
Level 60
God Stats
6W - 7L
1,437 SR
Queue Stats
218W - 287L
1,315 Elo+
Party 2
Team Averages
Level 39
1,447 SR
1,306 Elo+

VS

Team Averages
Level 74
1,552 SR
1,396 Elo+
Chaac
Chaac
LilBlaster-
Chaac
Level 77
God Stats
8W - 14L
1,392 SR
Queue Stats
38W - 43L
1,370 Elo+
Party 1
Cerberus
Cerberus
Persxnal-ghost8
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,319 Elo+
Party 1
Baron Samedi
Baron Samedi
TheBMan001
Baron Samedi
Level 129
God Stats
0W - 1L
1,764 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 14
12,200
718
26,246
16,853
6,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 18
11,104
653
15,672
7,592
3,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
10 / 0 / 14
11,851
697
23,112
23,856
15,912
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
9,749
573
18,558
30,573
21,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
10
0 / 10 / 1
9,200
541
7,107
27,964
22,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
TheBMan001
Baron Samedi
12
0 / 9 / 2
9,029
531
13,310
16,920
7,009
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
25
Kills
2
2
Deaths
25
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
2
14
8.5
L
2
6
0
0.33
W
5
0
18
14
L
Cerberus
0
10
1
0.05
L
Baron Samedi
TheBMan001
Baron Samedi
0
9
2
0.11
W
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,030
Damage
38,975
48,301
Taken
75,457
25,065
Mitigated
50,806
18,003
Healing
19,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,246
10,155
746
3,737
16,853
6,018
1,338
7,312
9,541
0
50,937
L
18,558
3,541
0
8,942
30,573
21,772
171
7,737
22,836
0
39,388
W
15,672
2,069
2,556
2,132
7,592
3,135
96
3,947
3,645
31,124
0
L
Cerberus
7,107
1,330
0
4,640
27,964
22,025
45
6,545
21,419
19,923
0
L
Baron Samedi
TheBMan001
Baron Samedi
13,310
2,319
3,538
2,765
16,920
7,009
148
2,367
14,553
39,008
0
W
23,112
7,848
502
8,330
23,856
15,912
277
9,537
14,319
0
51,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
27,978
173
Minions Killed
164
8
Camps Cleared
3
958,548
Distance Traveled
703,350
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,200
718
60
4
6
323,053
2
L
Chaac
9,749
573
50
3
2
251,381
0
W
Eset
11,104
653
35
2
1
312,609
2
L
Cerberus
9,200
541
52
3
0
234,655
0
L
Baron Samedi
9,029
531
62
4
1
217,314
0
W
Chaac
11,851
697
78
5
1
322,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role