Player Matchup

Neith
Neith
BigBallEnrgy
Neith
Level 43
God Stats
2W - 0L
1,849 SR
Queue Stats
28W - 17L
1,542 Elo+
Party 2
Kukulkan
Kukulkan
Blue Raxi
Kukulkan
Level 129
God Stats
3W - 0L
1,825 SR
Queue Stats
40W - 29L
1,487 Elo+
Party 2
Odin
Odin
MntDewe
Odin
Level 66
God Stats
2W - 0L
1,591 SR
Queue Stats
85W - 106L
1,371 Elo+
Party 2
Kuzenbo
Kuzenbo
Starshadowl
Kuzenbo
Level 60
God Stats
1W - 0L
1,574 SR
Queue Stats
22W - 20L
1,495 Elo+
Solo
Chaac
Chaac
Xtra Iceyz
Chaac
Level 103
God Stats
1W - 0L
1,611 SR
Queue Stats
42W - 37L
1,450 Elo+
Party 2
Team Averages
Level 80
1,690 SR
1,469 Elo+

VS

Team Averages
Level 106
1,563 SR
1,506 Elo+
Fafnir
Fafnir
OGderrel
Fafnir
Level 108
God Stats
1W - 1L
1,766 SR
Queue Stats
329W - 296L
1,558 Elo+
Party 1
Scylla
Scylla
Pardoxduva
Scylla
Level 69
God Stats
6W - 7L
1,476 SR
Queue Stats
334W - 362L
1,441 Elo+
Solo
Janus
Janus
Roushan
Janus
Level 120
God Stats
4W - 4L
1,565 SR
Queue Stats
240W - 260L
1,505 Elo+
Solo
Cliodhna
Cliodhna
benfootball63
Cliodhna
Level 108
God Stats
2W - 1L
1,566 SR
Queue Stats
317W - 324L
1,479 Elo+
Solo
Thor
Thor
derrelsgay
Thor
Level 125
God Stats
6W - 10L
1,441 SR
Queue Stats
700W - 693L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 12
11,177
699
12,187
11,120
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Blue Raxi
Kukulkan
20
10 / 5 / 14
12,392
775
23,734
18,770
8,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
MntDewe
Odin
17
2 / 3 / 15
10,461
654
6,635
18,016
11,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
Starshadowl
Kuzenbo
19
7 / 4 / 17
11,393
712
16,546
20,165
24,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
20
7 / 2 / 18
12,369
773
15,699
21,101
18,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
OGderrel
Fafnir
18
3 / 6 / 11
11,937
746
9,165
27,104
47,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Pardoxduva
Scylla
13
1 / 8 / 4
9,246
578
7,460
10,152
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Roushan
Janus
19
5 / 4 / 9
11,429
714
27,271
13,287
6,057
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
benfootball63
Cliodhna
19
4 / 6 / 9
11,834
740
20,870
16,595
7,617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 7 / 9
10,965
685
13,471
17,541
19,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
60
31
Kills
18
18
Deaths
31
76
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
4
12
2.75
W
Kukulkan
Blue Raxi
Kukulkan
10
5
14
3.4
W
Odin
MntDewe
Odin
2
3
15
3.17
L
Fafnir
OGderrel
Fafnir
3
6
11
1.42
L
Scylla
Pardoxduva
Scylla
1
8
4
0.38
L
Janus
Roushan
Janus
5
4
9
2.38
W
Kuzenbo
Starshadowl
Kuzenbo
7
4
17
3.88
W
Chaac
7
2
18
8
L
Cliodhna
benfootball63
Cliodhna
4
6
9
1.42
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,801
Damage
78,237
89,172
Taken
84,679
67,544
Mitigated
83,308
46,063
Healing
17,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,187
5,596
1,439
2,671
11,120
4,721
982
6,823
4,163
0
23,502
W
Kukulkan
Blue Raxi
Kukulkan
23,734
2,725
2,058
6,443
18,770
8,466
421
10,197
8,121
50,804
0
W
Odin
MntDewe
Odin
6,635
1,426
4,668
5,398
18,016
11,032
87
10,752
7,130
1,669
10,290
L
Fafnir
OGderrel
Fafnir
9,165
2,489
1,562
6,039
27,104
47,583
178
9,328
15,996
15,940
0
L
Scylla
Pardoxduva
Scylla
7,460
286
541
552
10,152
2,732
736
4,508
5,152
18,539
0
L
Janus
Roushan
Janus
27,271
1,363
2,012
1,485
13,287
6,057
868
6,923
5,543
47,607
0
W
Kuzenbo
Starshadowl
Kuzenbo
16,546
3,381
2,027
3,259
20,165
24,540
399
5,936
13,988
22,738
0
W
Chaac
15,699
2,045
6,325
11,775
21,101
18,785
379
10,188
10,663
0
30,482
L
Cliodhna
benfootball63
Cliodhna
20,870
1,622
1,304
1,859
16,595
7,617
1,707
9,941
5,611
0
47,787
L
13,471
712
892
1,659
17,541
19,319
421
7,054
9,193
0
18,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,792
Gold Earned
55,411
163
Minions Killed
160
0
Camps Cleared
0
1,451,957
Distance Traveled
1,383,913
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,177
699
40
3
0
283,678
0
W
Kukulkan
12,392
775
75
5
0
262,114
0
W
Odin
10,461
654
13
1
0
317,604
2
L
Fafnir
11,937
746
12
1
0
277,212
0
L
Scylla
9,246
578
23
1
0
239,621
0
L
Janus
11,429
714
48
3
0
308,586
0
W
Kuzenbo
11,393
712
8
1
0
290,522
0
W
Chaac
12,369
773
27
2
0
298,039
0
L
Cliodhna
11,834
740
62
4
0
291,025
1
L
Thor
10,965
685
15
1
0
267,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role