Player Matchup

Loki
Loki
ElonMukeGAY
Loki
Level 4
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 3L
1,206 Elo+
Party 1
Zeus
Zeus
TZSTOOP
Zeus
Level 43
God Stats
11W - 16L
1,427 SR
Queue Stats
119W - 150L
1,373 Elo+
Party 1
Hades
Hades
opiiso
Hades
Level 18
God Stats
7W - 12L
1,400 SR
Queue Stats
10W - 19L
1,361 Elo+
Party 1
Ymir
Ymir
wsmii
Ymir
Level 65
God Stats
12W - 5L
1,700 SR
Queue Stats
267W - 273L
1,490 Elo+
Party 1
Neith
Neith
xHush00
Neith
Level 43
God Stats
13W - 11L
1,548 SR
Queue Stats
126W - 143L
1,419 Elo+
Party 1
Team Averages
Level 35
1,478 SR
1,370 Elo+

VS

Team Averages
Level 95
1,584 SR
1,497 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hadezcore89
Fenrir
Level 43
God Stats
15W - 15L
1,511 SR
Queue Stats
70W - 94L
1,351 Elo+
Party 2
Athena
Athena
LairdRed
Athena
Level 29
God Stats
4W - 1L
1,907 SR
Queue Stats
69W - 45L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 6 / 3
6,970
581
6,186
9,674
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
TZSTOOP
Zeus
9
2 / 6 / 2
6,218
518
6,724
6,651
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
opiiso
Hades
11
0 / 2 / 1
6,157
513
2,188
7,842
2,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
wsmii
Ymir
9
0 / 7 / 3
5,449
454
2,234
14,666
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
xHush00
Neith
10
2 / 7 / 3
6,050
504
6,362
9,446
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
7 / 1 / 10
8,383
699
14,490
8,861
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
 
Tiamat
13
6 / 4 / 8
7,892
658
6,859
7,113
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
 
Ganesha
13
1 / 1 / 5
7,322
610
3,110
6,219
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
11
7 / 2 / 5
7,338
612
6,510
8,414
3,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
LairdRed
Athena
10
6 / 2 / 10
7,282
607
4,483
7,968
5,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
10
Kills
27
28
Deaths
10
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
10
12
W
Tiamat
 
Tiamat
6
4
8
2.5
W
Ganesha
 
Ganesha
1
1
5
3.5
L
6
6
3
1.25
W
Fenrir
7
2
5
4.75
W
Athena
LairdRed
Athena
6
2
10
5.5
L
Zeus
TZSTOOP
Zeus
2
6
2
0.5
L
Hades
opiiso
Hades
0
2
1
0.25
L
Ymir
wsmii
Ymir
0
7
3
0.21
L
Neith
xHush00
Neith
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,694
Damage
35,452
48,279
Taken
38,575
16,653
Mitigated
20,405
10,457
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,490
7,571
0
4,697
8,861
2,568
496
2,146
6,625
0
61,259
W
Tiamat
 
Tiamat
6,859
809
0
2,372
7,113
3,594
507
1,600
5,247
39,976
0
W
Ganesha
 
Ganesha
3,110
206
0
1,762
6,219
5,163
22
2,206
3,985
40,744
0
L
6,186
2,642
0
1,930
9,674
3,508
0
3,566
5,853
0
26,631
W
Fenrir
6,510
1,731
0
1,203
8,414
3,288
0
2,124
6,181
0
36,590
W
Athena
LairdRed
Athena
4,483
1,155
672
2,178
7,968
5,792
0
2,455
5,391
14,490
0
L
Zeus
TZSTOOP
Zeus
6,724
111
0
250
6,651
1,578
0
2,651
3,679
25,182
0
L
Hades
opiiso
Hades
2,188
690
0
2,787
7,842
2,717
630
3,167
4,372
36,135
0
L
Ymir
wsmii
Ymir
2,234
687
549
2,955
14,666
7,336
0
3,155
11,471
16,375
0
L
Neith
xHush00
Neith
6,362
2,222
0
1,986
9,446
1,514
0
942
8,452
0
28,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
38,217
252
Minions Killed
360
0
Camps Cleared
0
1,130,549
Distance Traveled
1,245,031
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,383
699
90
8
0
235,009
2
W
Tiamat
7,892
658
90
8
0
229,183
2
W
Ganesha
7,322
610
89
7
0
236,557
1
L
Loki
6,970
581
43
4
0
237,957
1
W
Fenrir
7,338
612
70
6
0
259,929
0
W
Athena
7,282
607
21
2
0
284,353
10
L
Zeus
6,218
518
55
5
0
218,243
5
L
Hades
6,157
513
80
7
0
238,326
2
L
Ymir
5,449
454
27
2
0
225,601
0
L
Neith
6,050
504
47
4
0
210,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role