Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Elpitochico3cm
Heimdallr
Diamond V
Level 88
God Stats
2W - 2L
1,719 SR
Queue Stats
96W - 90L
2,046 MMR
Solo
Sol
Sol
Diamond IV
NotedPigeon
Sol
Diamond IV
Level 160
God Stats
22W - 19L
1,651 SR
Queue Stats
266W - 261L
2,100 MMR
Solo
Nike
Nike
Platinum II
Yclipte
Nike
Platinum II
Level 77
God Stats
0W - 3L
1,214 SR
Queue Stats
68W - 69L
1,974 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,517 SR
1,824 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,544 SR
1,945 MMR
Guan Yu
Guan Yu
Platinum II
 
Guan Yu
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Platinum III
HungW4lrus
Olorun
Platinum III
Level 149
God Stats
1W - 0L
1,783 SR
Queue Stats
33W - 21L
1,958 MMR
Party 1
Pele
Pele
Diamond IV
ImStckStpBro
Pele
Diamond IV
Level 160
God Stats
13W - 5L
1,879 SR
Queue Stats
207W - 220L
2,157 MMR
Party 2
Hou Yi
Hou Yi
Diamond V
Mystrale
Hou Yi
Diamond V
Level 79
God Stats
1W - 3L
1,154 SR
Queue Stats
146W - 121L
2,150 MMR
Party 2
Sobek
Sobek
Platinum V
Аlpacа
Sobek
Platinum V
Level 85
God Stats
1W - 0L
1,402 SR
Queue Stats
36W - 26L
1,957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 3 / 2
8,574
612
8,142
11,140
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
 
Khepri
11
1 / 3 / 2
6,908
493
3,343
11,502
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Elpitochico3cm
Heimdallr
11
0 / 5 / 2
6,365
455
5,648
9,839
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 2 / 1
8,123
580
7,495
7,712
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
Yclipte
Nike
10
0 / 4 / 1
6,637
474
3,573
10,093
3,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CamazotzAh Muzen CabGebOdin

VS

Bans
ArtioLokiBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
4 / 2 / 2
9,267
662
9,545
12,792
9,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
HungW4lrus
Olorun
14
4 / 0 / 1
8,493
607
7,456
6,641
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
5 / 4 / 2
8,677
620
5,648
10,299
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Mystrale
Hou Yi
13
4 / 3 / 2
8,160
583
8,975
8,658
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Аlpacа
Sobek
13
0 / 0 / 7
7,896
564
3,461
11,436
10,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
17
17
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
2
2
L
Khepri
 
Khepri
1
3
2
0.67
W
Guan Yu
 
Guan Yu
4
2
2
2.5
L
Heimdallr
Elpitochico3cm
Heimdallr
0
5
2
0.2
W
Olorun
HungW4lrus
Olorun
4
0
1
4.5
W
5
4
2
1.5
W
Hou Yi
Mystrale
Hou Yi
4
3
2
1.67
L
3
2
1
1.75
L
Nike
Yclipte
Nike
0
4
1
0.13
W
Sobek
Аlpacа
Sobek
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,201
Damage
35,085
50,286
Taken
49,826
21,234
Mitigated
30,331
14,171
Healing
21,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,142
2,362
0
4,082
11,140
4,098
0
2,403
8,655
0
55,916
L
Khepri
 
Khepri
3,343
636
130
2,146
11,502
8,072
198
3,245
8,257
22,751
0
W
Guan Yu
 
Guan Yu
9,545
1,724
235
5,891
12,792
9,840
658
1,468
10,886
5,131
50,113
L
Heimdallr
Elpitochico3cm
Heimdallr
5,648
2,443
0
1,483
9,839
2,908
119
2,420
7,419
0
42,221
W
Olorun
HungW4lrus
Olorun
7,456
3,765
232
4,108
6,641
4,932
0
2,445
4,196
59,491
0
W
5,648
1,132
0
1,528
10,299
2,969
0
1,638
8,661
0
58,580
W
Hou Yi
Mystrale
Hou Yi
8,975
4,683
0
3,053
8,658
2,250
51
1,558
7,100
0
64,790
L
7,495
1,817
0
3,285
7,712
2,648
1,244
3,494
4,030
47,331
5,479
L
Nike
Yclipte
Nike
3,573
1,043
0
3,045
10,093
3,508
0
242
9,374
0
36,388
W
Sobek
Аlpacа
Sobek
3,461
360
2,048
4,206
11,436
10,340
0
3,347
8,089
11,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,607
Gold Earned
42,493
440
Minions Killed
475
0
Camps Cleared
0
1,324,434
Distance Traveled
1,378,907
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,574
612
109
8
0
295,459
2
L
Khepri
6,908
493
43
3
0
300,037
4
W
Guan Yu
9,267
662
127
9
0
276,297
1
L
Heimdallr
6,365
455
82
6
0
255,677
5
W
Olorun
8,493
607
123
9
0
265,367
3
W
Pele
8,677
620
97
7
0
302,865
6
W
Hou Yi
8,160
583
112
8
0
232,768
2
L
Sol
8,123
580
119
9
0
257,917
3
L
Nike
6,637
474
87
6
0
215,344
6
W
Sobek
7,896
564
16
1
0
301,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role