Player Matchup

He Bo
He Bo
AgentBigG
He Bo
Level 31
God Stats
0W - 1L
1,406 SR
Queue Stats
1W - 1L
1,722 Elo+
Party 1
Atlas
Atlas
GuigAbelardo22
Atlas
Level 32
God Stats
2W - 2L
1,837 SR
Queue Stats
53W - 74L
1,346 Elo+
Solo
Skadi
Skadi
SussyRedCrewmate
Skadi
Level 42
God Stats
0W - 1L
1,577 SR
Queue Stats
2W - 2L
1,539 Elo+
Party 1
Team Averages
Level 35
1,607 SR
1,536 Elo+

VS

Team Averages
Level 60
1,480 SR
1,421 Elo+
Raijin
Raijin
dabman28
Raijin
Level 105
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 34L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
jammedlatex11
Cthulhu
Level 27
God Stats
5W - 1L
1,485 SR
Queue Stats
34W - 30L
1,448 Elo+
Party 2
Charybdis
Charybdis
lIlSmooIl
Charybdis
Level 48
God Stats
24W - 19L
1,455 SR
Queue Stats
107W - 136L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AgentBigG
He Bo
10
0 / 10 / 2
6,416
583
7,133
9,692
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 2
6,244
568
5,101
10,411
7,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 8 / 0
7,098
645
6,047
9,262
2,899
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
dabman28
Raijin
13
9 / 1 / 5
8,845
804
9,214
7,570
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
13
2 / 1 / 17
8,566
779
5,551
15,553
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
lIlSmooIl
Charybdis
13
11 / 0 / 7
9,577
871
9,678
5,635
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
22
22
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
He Bo
AgentBigG
He Bo
0
10
2
0.1
L
0
4
2
0.25
L
2
8
0
0.25
W
Raijin
dabman28
Raijin
9
1
5
11.5
W
Cthulhu
2
1
17
10.5
W
Charybdis
lIlSmooIl
Charybdis
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,281
Damage
24,443
29,365
Taken
28,758
13,686
Mitigated
13,300
1,167
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AgentBigG
He Bo
7,133
1,117
0
256
9,692
3,267
26
3,761
5,591
18,568
846
L
5,101
1,731
0
836
10,411
7,520
0
5,027
4,758
14,288
0
L
6,047
2,332
0
75
9,262
2,899
211
4,586
4,251
0
23,311
W
Raijin
dabman28
Raijin
9,214
478
256
2,572
7,570
2,277
670
3,482
3,810
28,987
0
W
Cthulhu
5,551
457
433
7,588
15,553
9,006
621
5,131
10,225
11,774
0
W
Charybdis
lIlSmooIl
Charybdis
9,678
4,305
0
315
5,635
2,017
1,018
3,231
2,194
0
31,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,758
Gold Earned
26,988
79
Minions Killed
112
2
Camps Cleared
6
474,804
Distance Traveled
572,995
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,416
583
24
2
1
154,501
4
L
Atlas
6,244
568
12
1
0
180,763
4
L
Skadi
7,098
645
43
4
1
139,540
0
W
Raijin
8,845
804
56
5
2
175,996
0
W
Cthulhu
8,566
779
16
1
1
217,765
0
W
Charybdis
9,577
871
40
4
3
179,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role