Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BigBoy914
Mulan
Level 80
God Stats
3W - 3L
1,441 SR
Queue Stats
84W - 84L
1,532 Elo+
Party 1
Hel
Hel
BigForch44
Hel
Level 52
God Stats
6W - 2L
1,886 SR
Queue Stats
73W - 74L
1,494 Elo+
Solo
Tiamat
Tiamat
Certainly
Tiamat
Level 108
God Stats
4W - 2L
1,491 SR
Queue Stats
47W - 56L
1,481 Elo+
Party 1
Mercury
Mercury
Samplehand
Mercury
Level 118
God Stats
2W - 2L
1,149 SR
Queue Stats
169W - 148L
1,530 Elo+
Party 1
Team Averages
Level 103
1,494 SR
1,508 Elo+

VS

Team Averages
Level 125
1,606 SR
1,538 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChronikCamel
Osiris
Level 128
God Stats
0W - 1L
1,171 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
DrugzBunny11
Scylla
Level 102
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MeanEugeneGreen
Nu Wa
Level 109
God Stats
0W - 1L
1,934 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artio
Artio
Sasori680
Artio
Level 160
God Stats
0W - 1L
1,659 SR
Queue Stats
1W - 2L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 7
7,046
705
2,592
10,138
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
BigBoy914
Mulan
14
5 / 1 / 3
8,536
854
6,396
10,331
6,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 0 / 10
7,576
758
7,543
6,702
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Certainly
Tiamat
15
1 / 1 / 10
7,736
774
6,876
6,470
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Samplehand
Mercury
17
9 / 0 / 2
9,416
942
9,451
7,033
3,294
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 1 / 0
7,474
747
7,765
7,934
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Osiris
11
0 / 4 / 2
5,920
592
4,686
11,370
8,073
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
14
1 / 3 / 2
6,976
698
8,345
4,517
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 4 / 0
6,210
621
4,963
7,728
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Sasori680
Artio
12
0 / 4 / 1
6,004
600
2,303
8,809
7,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
16
Kills
3
3
Deaths
16
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
7
3.5
L
Danzaburou
 
Danzaburou
2
1
0
2
W
Mulan
BigBoy914
Mulan
5
1
3
6.5
W
1
0
10
6
W
Tiamat
Certainly
Tiamat
1
1
10
6
L
Osiris
0
4
2
0.25
L
Scylla
1
3
2
0.67
L
0
4
0
0
W
Mercury
Samplehand
Mercury
9
0
2
10
L
Artio
Sasori680
Artio
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,858
Damage
28,062
40,674
Taken
40,358
26,354
Mitigated
23,066
18,646
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,592
36
414
1,444
10,138
9,397
86
2,378
7,708
11,087
0
L
Danzaburou
 
Danzaburou
7,765
5,133
0
2,286
7,934
2,945
0
3,395
4,389
0
32,813
W
Mulan
BigBoy914
Mulan
6,396
1,073
423
1,308
10,331
6,487
82
3,856
6,247
1,728
16,643
W
7,543
210
7,704
5,167
6,702
2,716
126
3,899
2,631
28,398
0
W
Tiamat
Certainly
Tiamat
6,876
275
81
1,832
6,470
4,460
1,010
2,119
4,283
28,077
0
L
Osiris
4,686
1,080
285
607
11,370
8,073
235
4,489
6,505
0
11,361
L
Scylla
8,345
267
132
676
4,517
1,600
129
1,980
2,419
28,327
0
L
4,963
1,046
180
1,149
7,728
2,876
280
3,118
4,386
22,440
0
W
Mercury
Samplehand
Mercury
9,451
3,116
0
273
7,033
3,294
1,353
2,989
3,990
0
32,027
L
Artio
Sasori680
Artio
2,303
217
0
1,776
8,809
7,572
0
4,011
4,429
12,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
32,584
223
Minions Killed
216
8
Camps Cleared
6
1,047,386
Distance Traveled
877,628
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,046
705
0
0
0
165,879
3
L
Danzaburou
7,474
747
69
7
5
192,744
1
W
Mulan
8,536
854
39
4
1
216,174
1
W
Hel
7,576
758
70
7
2
219,772
3
W
Tiamat
7,736
774
53
5
0
200,250
0
L
Osiris
5,920
592
17
2
0
170,607
0
L
Scylla
6,976
698
58
6
0
181,325
0
L
Nu Wa
6,210
621
48
5
1
168,692
0
W
Mercury
9,416
942
61
6
5
245,311
1
L
Artio
6,004
600
24
2
0
164,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role