Player Matchup

Mulan
Mulan
Masters
 
Mulan
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum III
 
Khepri
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
BsideU
Janus
Masters
Level 157
God Stats
5W - 7L
1,559 SR
Queue Stats
183W - 157L
2,851 MMR
Solo
Thanatos
Thanatos
Diamond II
Kurko
Thanatos
Diamond II
Level 160
God Stats
0W - 2L
1,346 SR
Queue Stats
171W - 153L
2,534 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,481 SR
1,977 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,554 SR
2,149 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond I
ControllerBeast
Chaac
Diamond I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
2,501 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
GetHouYied
Erlang Shen
Diamond I
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 23L
2,774 MMR
Party 1
Sol
Sol
Diamond I
GibbsOnSmite
Sol
Diamond I
Level 154
God Stats
2W - 0L
1,772 SR
Queue Stats
117W - 100L
2,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 5 / 1
6,193
563
8,550
14,027
8,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
9
1 / 6 / 2
5,612
510
5,197
8,961
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
6
0 / 1 / 2
4,791
436
2,424
10,703
5,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
BsideU
Janus
12
0 / 0 / 1
6,519
593
2,021
3,486
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Kurko
Thanatos
11
3 / 3 / 1
6,668
606
3,007
7,271
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesBastetFreyaCamazotz

VS

Bans
CliodhnaGebAh Muzen CabOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
4 / 0 / 2
7,032
639
9,460
6,381
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
 
Gilgamesh
10
3 / 3 / 4
6,356
578
5,350
7,627
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 2
7,272
661
10,504
12,967
9,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
GetHouYied
Erlang Shen
12
5 / 1 / 2
7,054
641
6,514
7,832
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 1
7,060
642
2,499
4,009
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
15
15
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
5
1
0.1
L
Charybdis
 
Charybdis
1
6
2
0.33
L
Khepri
 
Khepri
0
1
2
1
W
Heimdallr
 
Heimdallr
4
0
2
5
W
Gilgamesh
 
Gilgamesh
3
3
4
1.67
L
Janus
BsideU
Janus
0
0
1
0.5
W
3
0
2
4
W
Erlang Shen
GetHouYied
Erlang Shen
5
1
2
6
W
0
0
1
0.5
L
Thanatos
Kurko
Thanatos
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
34,327
44,448
Taken
38,816
19,431
Mitigated
21,977
17,259
Healing
16,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,550
2,536
0
6,283
14,027
8,563
0
308
12,795
0
40,928
L
Charybdis
 
Charybdis
5,197
2,824
0
1,844
8,961
1,656
0
88
8,873
0
29,489
L
Khepri
 
Khepri
2,424
434
248
1,686
10,703
5,612
0
1,972
8,731
9,804
0
W
Heimdallr
 
Heimdallr
9,460
5,705
0
2,530
6,381
1,823
557
956
5,425
0
50,862
W
Gilgamesh
 
Gilgamesh
5,350
1,354
256
1,588
7,627
5,246
163
1,121
6,482
0
20,214
L
Janus
BsideU
Janus
2,021
567
0
702
3,486
830
0
313
3,173
51,115
0
W
10,504
2,149
95
6,198
12,967
9,406
0
0
12,369
1,921
47,862
W
Erlang Shen
GetHouYied
Erlang Shen
6,514
4,068
0
3,287
7,832
4,166
0
1,962
5,668
0
45,232
W
2,499
1,548
0
2,806
4,009
1,336
850
442
3,567
55,681
0
L
Thanatos
Kurko
Thanatos
3,007
762
0
6,496
7,271
2,770
0
126
7,111
0
33,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
34,774
358
Minions Killed
428
0
Camps Cleared
0
1,159,469
Distance Traveled
1,190,919
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,193
563
90
8
0
208,458
4
L
Charybdis
5,612
510
56
5
0
189,365
3
L
Khepri
4,791
436
12
1
0
261,970
2
W
Heimdallr
7,032
639
101
9
0
224,679
4
W
Gilgamesh
6,356
578
27
2
0
232,340
6
L
Janus
6,519
593
126
11
0
253,958
6
W
Chaac
7,272
661
95
9
0
249,019
4
W
Erlang Shen
7,054
641
81
7
0
262,921
4
W
Sol
7,060
642
124
11
0
221,960
3
L
Thanatos
6,668
606
74
7
0
245,718
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role