Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
ItsKj
Ah Muzen Cab
Gold IV
Level 149
God Stats
1W - 1L
1,433 SR
Queue Stats
8W - 13L
1,433 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,433 SR
1,433 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,462 SR
1,300 MMR
Chang'e
Chang'e
Bronze III
Freelo22_TEG
Chang'e
Bronze III
Level 62
God Stats
0W - 2L
1,462 SR
Queue Stats
0W - 3L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ItsKj
Ah Muzen Cab
16
4 / 0 / 0
9,445
945
5,351
5,557
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KaliHadesGilgameshChronosZhong Kui

VS

Bans
IzanamiZeusKing ArthurBaron SamediKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Freelo22_TEG
Chang'e
12
0 / 4 / 0
7,040
704
2,212
9,367
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Freelo22_TEG
Chang'e
0
4
0
0
W
Ah Muzen Cab
ItsKj
Ah Muzen Cab
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,351
Damage
2,212
5,557
Taken
9,367
2,500
Mitigated
2,862
3,827
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Freelo22_TEG
Chang'e
2,212
52
0
3,756
9,367
2,862
0
611
8,756
27,726
0
W
Ah Muzen Cab
ItsKj
Ah Muzen Cab
5,351
1,240
0
3,827
5,557
2,500
1,975
2,293
3,016
0
57,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,445
Gold Earned
7,040
129
Minions Killed
84
7
Camps Cleared
2
191,983
Distance Traveled
198,289
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,040
704
84
8
2
198,289
5
W
Ah Muzen Cab
9,445
945
129
13
7
191,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role