Player Matchup

Bastet
Bastet
AwesomPlayer100
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,658 Elo+
Party 1
Geb
Geb
FolkFazeWintrz
Geb
Level 30
God Stats
2W - 1L
1,704 SR
Queue Stats
20W - 16L
1,332 Elo+
Party 1
Mulan
Mulan
MurcielagoLV
Mulan
Level 46
God Stats
1W - 1L
1,361 SR
Queue Stats
33W - 40L
1,371 Elo+
Solo
Neith
Neith
Mutschi2
Neith
Level 42
God Stats
5W - 4L
1,616 SR
Queue Stats
50W - 60L
1,396 Elo+
Solo
Anubis
Anubis
foggymnm
Anubis
Level 40
God Stats
5W - 4L
1,613 SR
Queue Stats
153W - 176L
1,403 Elo+
Solo
Team Averages
Level 37
1,559 SR
1,432 Elo+

VS

Team Averages
Level 76
1,546 SR
1,399 Elo+
Susano
Susano
HaveFunInTeLobby
Susano
Level 138
God Stats
7W - 10L
1,490 SR
Queue Stats
268W - 285L
1,490 Elo+
Party 2
Odin
Odin
SmokerzParadise7
Odin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 28L
1,419 Elo+
Party 2
Kukulkan
Kukulkan
TheClawBoisvert
Kukulkan
Level 38
God Stats
5W - 6L
1,526 SR
Queue Stats
54W - 68L
1,348 Elo+
Solo
Chaac
Chaac
TruChew
Chaac
Level 16
God Stats
1W - 2L
1,579 SR
Queue Stats
6W - 12L
1,325 Elo+
Party 2
Olorun
Olorun
buckinghammer79
Olorun
Level 119
God Stats
4W - 5L
1,635 SR
Queue Stats
289W - 301L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,254
525
2,076
7,096
1,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

7
0 / 2 / 1
4,949
495
1,005
5,299
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 0 / 0
6,722
672
5,194
6,021
3,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Mutschi2
Neith
9
1 / 3 / 0
5,501
550
2,584
4,788
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
foggymnm
Anubis
10
1 / 1 / 0
5,960
596
1,500
5,161
2,243
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 1
5,994
599
6,978
6,184
1,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 1 / 2
4,188
419
834
2,767
872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
9
0 / 3 / 1
5,019
502
1,255
5,492
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
TruChew
Chaac
4
0 / 2 / 0
3,935
394
760
2,797
1,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 0
6,028
603
4,284
4,209
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
8
Kills
8
10
Deaths
8
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
W
0
2
1
0.25
L
5
2
1
2.75
W
6
0
0
6
W
Neith
Mutschi2
Neith
1
3
0
0.33
L
0
1
2
1
L
Kukulkan
0
3
1
0.17
L
Chaac
TruChew
Chaac
0
2
0
0
L
3
0
0
3
W
Anubis
foggymnm
Anubis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,359
Damage
14,111
28,365
Taken
21,449
11,819
Mitigated
7,173
5,723
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,076
664
0
663
7,096
1,758
522
175
6,921
0
25,875
W
1,005
219
0
1,026
5,299
2,428
0
1,603
3,696
13,264
0
L
6,978
1,866
0
1,811
6,184
1,703
0
1,475
4,603
0
28,175
W
5,194
850
0
833
6,021
3,843
818
711
5,310
0
31,972
W
Neith
Mutschi2
Neith
2,584
1,219
0
974
4,788
1,547
15
2,013
2,775
0
28,144
L
834
355
0
994
2,767
872
0
513
2,254
0
4,553
L
Kukulkan
1,255
188
0
1,422
5,492
1,847
586
116
5,258
25,634
0
L
Chaac
TruChew
Chaac
760
285
0
236
2,797
1,293
0
0
2,704
0
7,114
L
4,284
1,922
0
2,304
4,209
1,458
0
401
3,808
28,016
4,709
W
Anubis
foggymnm
Anubis
1,500
206
0
2,227
5,161
2,243
234
419
4,742
30,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,386
Gold Earned
25,164
296
Minions Killed
215
0
Camps Cleared
0
879,960
Distance Traveled
766,021
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,254
525
51
5
0
209,834
5
W
Geb
4,949
495
20
2
0
143,481
4
L
Susano
5,994
599
62
6
0
231,155
1
W
Mulan
6,722
672
76
8
0
179,779
0
W
Neith
5,501
550
78
8
0
165,344
0
L
Odin
4,188
419
9
1
0
89,127
2
L
Kukulkan
5,019
502
54
5
0
146,441
1
L
Chaac
3,935
394
15
2
0
94,598
0
L
Olorun
6,028
603
75
8
0
204,700
4
W
Anubis
5,960
596
71
7
0
181,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role