Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BrowingTen43
Kukulkan
Level 108
God Stats
4W - 6L
1,570 SR
Queue Stats
238W - 287L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
MrBiggums
Kumbhakarna
Level 129
God Stats
0W - 1L
1,428 SR
Queue Stats
88W - 64L
1,726 Elo+
Solo
Jing Wei
Jing Wei
RealArcadix
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,563 Elo+

VS

Team Averages
Level 118
1,516 SR
1,595 Elo+
Sun Wukong
Sun Wukong
HookNoseBelathor
Sun Wukong
Level 102
God Stats
1W - 0L
1,628 SR
Queue Stats
108W - 49L
1,778 Elo+
Party 1
Fenrir
Fenrir
TripMaster69
Fenrir
Level 123
God Stats
1W - 0L
1,223 SR
Queue Stats
8W - 5L
1,521 Elo+
Solo
Persephone
Persephone
sadkirah
Persephone
Level 124
God Stats
3W - 7L
1,360 SR
Queue Stats
13W - 29L
1,305 Elo+
Solo
Sol
Sol
yefelnagrom
Sol
Level 123
God Stats
3W - 0L
1,852 SR
Queue Stats
119W - 51L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 3 / 1
8,785
732
7,333
10,584
4,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
BrowingTen43
Kukulkan
16
2 / 6 / 0
9,670
806
6,120
9,763
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
MrBiggums
Kumbhakarna
15
0 / 2 / 3
8,839
737
6,022
14,384
14,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
RealArcadix
Jing Wei
13
0 / 9 / 0
7,684
640
2,231
10,055
3,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HookNoseBelathor
Sun Wukong
15
6 / 1 / 8
10,120
843
11,860
12,978
10,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
16
6 / 3 / 2
9,976
831
9,578
12,485
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
sadkirah
Persephone
10
0 / 0 / 0
7,578
632
0
0
0
17
7 / 0 / 8
11,440
953
14,040
9,580
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
19
20
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
L
Kukulkan
BrowingTen43
Kukulkan
2
6
0
0.33
W
Sun Wukong
HookNoseBelathor
Sun Wukong
6
1
8
10
L
Kumbhakarna
MrBiggums
Kumbhakarna
0
2
3
0.75
L
Jing Wei
RealArcadix
Jing Wei
0
9
0
0
W
Fenrir
6
3
2
2.33
W
Persephone
sadkirah
Persephone
0
0
0
0
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,706
Damage
35,478
44,786
Taken
35,043
26,879
Mitigated
21,589
4,325
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,333
1,336
0
2,001
10,584
4,841
0
3,851
6,242
0
18,120
L
Kukulkan
BrowingTen43
Kukulkan
6,120
376
0
1,003
9,763
3,972
86
2,763
6,480
46,409
0
W
Sun Wukong
HookNoseBelathor
Sun Wukong
11,860
2,392
427
6,660
12,978
10,549
0
3,258
9,061
0
21,075
L
Kumbhakarna
MrBiggums
Kumbhakarna
6,022
567
0
1,150
14,384
14,574
0
5,504
8,294
35,831
0
L
Jing Wei
RealArcadix
Jing Wei
2,231
1,711
0
171
10,055
3,492
837
2,910
6,834
0
15,837
W
Fenrir
9,578
2,092
0
2,350
12,485
7,651
651
5,046
6,810
0
32,876
W
Persephone
sadkirah
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
14,040
6,210
0
4,202
9,580
3,389
4,347
3,424
5,716
71,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,978
Gold Earned
39,114
218
Minions Killed
173
12
Camps Cleared
11
817,476
Distance Traveled
768,307
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,785
732
32
3
1
207,275
1
L
Kukulkan
9,670
806
102
9
8
181,825
4
W
Sun Wukong
10,120
843
22
2
2
278,863
1
L
Kumbhakarna
8,839
737
51
4
2
227,975
2
L
Jing Wei
7,684
640
33
3
1
200,401
2
W
Fenrir
9,976
831
49
4
4
223,521
3
W
Persephone
7,578
632
0
0
0
0
0
W
Sol
11,440
953
102
9
5
265,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role