Player Matchup

Izanami
Izanami
Das Bamber
Izanami
Level 147
God Stats
2W - 0L
1,479 SR
Queue Stats
84W - 88L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
Das Bebii
Cthulhu
Level 47
God Stats
1W - 0L
1,365 SR
Queue Stats
46W - 50L
1,347 Elo+
Party 2
Ah Puch
Ah Puch
theTman055
Ah Puch
Level 104
God Stats
166W - 198L
1,414 SR
Queue Stats
1,033W - 1,293L
1,336 Elo+
Solo
Team Averages
Level 99
1,419 SR
1,363 Elo+

VS

Team Averages
Level 95
1,482 SR
1,287 Elo+
Ra
Ra
ATMoney_
Ra
Level 16
God Stats
0W - 4L
1,423 SR
Queue Stats
0W - 7L
978 Elo+
Party 1
Gilgamesh
Gilgamesh
Funfxjr
Gilgamesh
Level 120
God Stats
0W - 1L
1,552 SR
Queue Stats
57W - 66L
1,422 Elo+
Party 1
Ravana
Ravana
Heavy_Smoke23
Ravana
Level 148
God Stats
4W - 2L
1,469 SR
Queue Stats
266W - 238L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Das Bamber
Izanami
16
9 / 4 / 7
11,849
790
12,838
13,089
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Das Bebii
Cthulhu
14
2 / 1 / 15
10,503
700
11,430
16,106
14,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
theTman055
Ah Puch
16
9 / 3 / 10
12,072
805
18,256
10,248
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,740
583
3,475
10,209
2,991
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Funfxjr
Gilgamesh
14
5 / 7 / 2
10,664
711
15,810
19,944
8,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 8 / 5
10,242
683
10,217
17,570
9,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
20
Kills
8
8
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Izanami
Das Bamber
Izanami
9
4
7
3.13
W
Cthulhu
Das Bebii
Cthulhu
2
1
15
9.5
L
Gilgamesh
Funfxjr
Gilgamesh
5
7
2
0.86
L
3
8
5
0.69
W
Ah Puch
theTman055
Ah Puch
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,524
Damage
29,502
39,443
Taken
47,723
23,795
Mitigated
21,506
12,334
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,475
568
225
889
10,209
2,991
0
5,776
3,995
20,302
0
W
Izanami
Das Bamber
Izanami
12,838
7,487
0
3,415
13,089
5,234
1,726
863
11,967
0
45,121
W
Cthulhu
Das Bebii
Cthulhu
11,430
247
334
6,291
16,106
14,888
368
2,960
12,893
31,622
0
L
Gilgamesh
Funfxjr
Gilgamesh
15,810
4,634
0
990
19,944
8,807
375
12,963
5,855
0
35,099
L
10,217
2,591
385
3,270
17,570
9,708
0
9,038
7,614
0
30,433
W
Ah Puch
theTman055
Ah Puch
18,256
514
0
2,294
10,248
3,673
783
0
9,994
47,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,424
Gold Earned
29,646
184
Minions Killed
139
7
Camps Cleared
6
838,477
Distance Traveled
782,790
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,740
583
55
4
2
264,650
0
W
Izanami
11,849
790
66
4
3
253,747
4
W
Cthulhu
10,503
700
39
3
2
312,613
3
L
Gilgamesh
10,664
711
41
3
2
268,326
2
L
Ravana
10,242
683
43
3
2
249,814
2
W
Ah Puch
12,072
805
79
5
2
272,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role