Player Matchup

Chronos
Chronos
OldDumpsterJuice
Chronos
Level 121
God Stats
2W - 0L
1,582 SR
Queue Stats
121W - 111L
1,567 Elo+
Party 1
Bacchus
Bacchus
SirBendyStraw
Bacchus
Level 159
God Stats
6W - 2L
1,664 SR
Queue Stats
128W - 124L
1,606 Elo+
Party 1
Anhur
Anhur
WarDaddddy
Anhur
Level 49
God Stats
1W - 0L
1,833 SR
Queue Stats
18W - 16L
1,466 Elo+
Party 1
Mulan
Mulan
phenolvleno7v
Mulan
Level 23
God Stats
4W - 1L
1,848 SR
Queue Stats
10W - 1L
1,783 Elo+
Party 1
Team Averages
Level 88
1,732 SR
1,606 Elo+

VS

Team Averages
Level 68
1,542 SR
1,272 Elo+
Discordia
Discordia
Iysrina
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,162 Elo+
Party 2
Chaac
Chaac
Jake1-up
Chaac
Level 89
God Stats
4W - 1L
1,772 SR
Queue Stats
9W - 14L
1,360 Elo+
Solo
Janus
Janus
dvargas501
Janus
Level 147
God Stats
0W - 3L
1,398 SR
Queue Stats
17W - 29L
1,403 Elo+
Solo
Tsukuyomi
Tsukuyomi
lostNthedark496
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
9,767
977
7,286
9,365
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
14
1 / 2 / 10
9,182
918
7,372
11,303
12,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
16
10 / 2 / 2
9,925
993
7,901
9,299
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 2 / 5
8,965
897
9,803
12,125
8,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Iysrina
Discordia
12
0 / 5 / 0
7,675
768
4,110
7,156
1,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Jake1-up
Chaac
14
0 / 4 / 2
8,133
813
6,104
13,647
11,111
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
15
7 / 5 / 0
9,608
961
9,233
11,382
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
lostNthedark496
Tsukuyomi
12
0 / 7 / 0
7,440
744
2,737
9,272
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
21
Kills
7
8
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
Iysrina
Discordia
0
5
0
0
L
Chaac
Jake1-up
Chaac
0
4
2
0.25
W
6
2
4
4
W
Bacchus
1
2
10
3
W
Anhur
10
2
2
5.5
L
Janus
7
5
0
1.4
L
Tsukuyomi
lostNthedark496
Tsukuyomi
0
7
0
0
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,362
Damage
22,184
42,092
Taken
41,457
27,732
Mitigated
19,261
10,804
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Iysrina
Discordia
4,110
682
0
607
7,156
1,605
1,544
2,191
4,965
23,163
0
L
Chaac
Jake1-up
Chaac
6,104
251
108
3,612
13,647
11,111
463
5,428
7,924
0
28,399
W
7,286
2,279
0
2,928
9,365
3,926
2,425
3,110
6,014
34,649
3,593
W
Bacchus
7,372
741
1,551
1,907
11,303
12,197
120
2,201
8,669
20,776
0
W
Anhur
7,901
3,116
0
2,772
9,299
3,557
1,823
2,931
6,256
0
29,317
L
Janus
9,233
850
119
1,744
11,382
4,122
0
4,806
6,287
24,472
0
L
Tsukuyomi
lostNthedark496
Tsukuyomi
2,737
545
0
895
9,272
2,423
2,392
2,831
6,399
0
17,265
W
9,803
1,702
0
1,646
12,125
8,052
608
4,907
6,696
2,224
21,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,839
Gold Earned
32,856
171
Minions Killed
161
9
Camps Cleared
6
792,841
Distance Traveled
658,105
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,675
768
39
4
0
155,142
0
L
Chaac
8,133
813
42
4
2
183,034
0
W
Chronos
9,767
977
60
6
3
194,886
2
W
Bacchus
9,182
918
24
2
3
226,620
2
W
Anhur
9,925
993
53
5
2
187,542
0
L
Janus
9,608
961
51
5
0
157,595
1
L
Tsukuyomi
7,440
744
29
3
4
162,334
0
W
Mulan
8,965
897
34
3
1
183,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role