Player Matchup

Ganesha
Ganesha
Fyruss
Ganesha
Level 88
God Stats
1W - 0L
1,873 SR
Queue Stats
241W - 247L
1,442 Elo+
Solo
Hou Yi
Hou Yi
Gladiatoore
Hou Yi
Level 148
God Stats
11W - 18L
1,348 SR
Queue Stats
466W - 457L
1,471 Elo+
Solo
Nemesis
Nemesis
ThatMofoKyle
Nemesis
Level 65
God Stats
4W - 8L
1,330 SR
Queue Stats
75W - 74L
1,424 Elo+
Party 2
Nike
Nike
WhittyNative
Nike
Level 69
God Stats
6W - 11L
1,376 SR
Queue Stats
143W - 170L
1,444 Elo+
Solo
Sol
Sol
aeterna_luna
Sol
Level 93
God Stats
16W - 9L
1,579 SR
Queue Stats
110W - 118L
1,429 Elo+
Party 2
Team Averages
Level 93
1,501 SR
1,442 Elo+

VS

Team Averages
Level 86
1,576 SR
1,437 Elo+
Vulcan
Vulcan
Chris-aka-SASUKE
Vulcan
Level 86
God Stats
0W - 2L
1,868 SR
Queue Stats
66W - 71L
1,409 Elo+
Party 1
Mulan
Mulan
GOD AFRXDITA
Mulan
Level 101
God Stats
21W - 17L
1,611 SR
Queue Stats
111W - 101L
1,486 Elo+
Party 3
Chang'e
Chang'e
HugitoAG
Chang'e
Level 122
God Stats
11W - 5L
1,715 SR
Queue Stats
187W - 169L
1,462 Elo+
Party 3
Nemesis
Nemesis
WingingGarlic5
Nemesis
Level 66
God Stats
3W - 5L
1,316 SR
Queue Stats
77W - 114L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
isaiah1gx
Erlang Shen
Level 55
God Stats
0W - 2L
1,369 SR
Queue Stats
22W - 30L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fyruss
Ganesha
13
0 / 2 / 12
8,158
480
4,792
14,346
11,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
14
4 / 5 / 3
8,755
515
6,369
11,691
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
ThatMofoKyle
Nemesis
16
11 / 3 / 2
10,356
609
13,243
12,635
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 5 / 4
8,843
520
8,648
12,427
7,887
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 1 / 10
9,293
547
14,601
14,050
6,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,190
482
11,280
7,625
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 1 / 0
10,212
601
10,621
14,892
10,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
HugitoAG
Chang'e
13
3 / 7 / 0
8,580
505
10,539
14,891
4,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 4 / 8
8,675
510
6,020
13,334
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
isaiah1gx
Erlang Shen
12
1 / 4 / 2
7,343
432
6,186
13,559
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
20
Kills
15
16
Deaths
20
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Ganesha
Fyruss
Ganesha
0
2
12
3
L
7
1
0
7
W
Hou Yi
4
5
3
1.1
L
Chang'e
HugitoAG
Chang'e
3
7
0
0.43
W
Nemesis
ThatMofoKyle
Nemesis
11
3
2
4
W
0
5
4
0.4
L
1
4
8
1.25
W
5
1
10
10
L
Erlang Shen
isaiah1gx
Erlang Shen
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,653
Damage
44,646
65,149
Taken
64,301
35,984
Mitigated
30,225
24,569
Healing
15,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,280
2,976
562
947
7,625
2,474
752
1,429
6,196
44,793
0
W
Ganesha
Fyruss
Ganesha
4,792
735
0
4,500
14,346
11,094
0
5,135
8,731
22,247
0
L
10,621
2,203
0
4,804
14,892
10,561
870
2,214
12,678
4,569
61,373
W
Hou Yi
6,369
3,548
0
2,559
11,691
3,904
956
4,383
7,090
0
48,904
L
Chang'e
HugitoAG
Chang'e
10,539
401
203
4,537
14,891
4,070
504
5,432
9,459
53,568
0
W
Nemesis
ThatMofoKyle
Nemesis
13,243
5,744
0
4,046
12,635
6,136
423
4,371
7,991
0
65,356
W
8,648
2,897
0
2,547
12,427
7,887
265
822
11,080
0
65,368
L
6,020
1,882
0
2,290
13,334
5,113
0
4,692
8,642
0
53,038
W
14,601
6,351
628
10,289
14,050
6,963
377
6,356
7,074
65,245
0
L
Erlang Shen
isaiah1gx
Erlang Shen
6,186
3,056
0
2,519
13,559
8,007
452
5,626
7,933
0
38,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,405
Gold Earned
43,000
468
Minions Killed
461
0
Camps Cleared
0
1,586,580
Distance Traveled
1,581,210
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,190
482
74
4
0
303,669
5
W
Ganesha
8,158
480
10
1
0
340,259
7
L
Mulan
10,212
601
142
8
0
291,571
0
W
Hou Yi
8,755
515
102
6
0
282,258
2
L
Chang'e
8,580
505
97
6
0
308,967
6
W
Nemesis
10,356
609
101
6
0
339,645
3
W
Nike
8,843
520
137
8
0
309,652
11
L
Nemesis
8,675
510
86
5
0
341,524
0
W
Sol
9,293
547
118
7
0
314,766
0
L
Erlang Shen
7,343
432
62
4
0
335,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role