Player Matchup

Hou Yi
Hou Yi
HHTT
Hou Yi
Level 99
God Stats
13W - 2L
1,699 SR
Queue Stats
154W - 113L
1,566 Elo+
Party 1
Cerberus
Cerberus
Schmittiy
Cerberus
Level 121
God Stats
7W - 9L
1,582 SR
Queue Stats
155W - 117L
1,568 Elo+
Party 1
Thor
Thor
TUBALIBRE123
Thor
Level 89
God Stats
5W - 0L
1,853 SR
Queue Stats
127W - 97L
1,556 Elo+
Party 1
Team Averages
Level 103
1,711 SR
1,563 Elo+

VS

Team Averages
Level 28
1,554 SR
1,435 Elo+
Bacchus
Bacchus
HanzKlatil
Bacchus
Level 12
God Stats
0W - 2L
1,307 SR
Queue Stats
9W - 13L
1,407 Elo+
Party 2
Mercury
Mercury
NagaBhutJoloki
Mercury
Level 23
God Stats
1W - 2L
1,605 SR
Queue Stats
30W - 26L
1,456 Elo+
Party 2
Discordia
Discordia
SevenSinner
Discordia
Level 49
God Stats
1W - 1L
1,748 SR
Queue Stats
65W - 63L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HHTT
Hou Yi
15
8 / 0 / 9
9,976
767
14,954
6,243
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Schmittiy
Cerberus
14
5 / 3 / 13
10,500
808
7,186
11,701
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 4 / 11
9,402
723
7,045
10,889
5,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HanzKlatil
Bacchus
12
3 / 4 / 4
8,853
681
4,663
15,004
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 6
7,785
599
6,611
8,313
2,404
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
SevenSinner
Discordia
11
3 / 9 / 3
8,344
642
8,547
10,199
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
19
Kills
7
7
Deaths
19
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
HHTT
Hou Yi
8
0
9
12.5
L
Bacchus
HanzKlatil
Bacchus
3
4
4
1.25
L
1
6
6
0.67
W
Cerberus
Schmittiy
Cerberus
5
3
13
3.83
L
Discordia
SevenSinner
Discordia
3
9
3
0.5
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
19,821
28,833
Taken
33,516
20,668
Mitigated
18,998
7,900
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
HHTT
Hou Yi
14,954
6,420
0
1,436
6,243
2,830
504
4,162
2,081
0
43,747
L
Bacchus
HanzKlatil
Bacchus
4,663
565
137
3,434
15,004
14,174
0
2,892
11,808
8,298
0
L
6,611
3,000
0
317
8,313
2,404
0
2,475
5,686
0
20,869
W
Cerberus
Schmittiy
Cerberus
7,186
673
492
4,001
11,701
11,877
75
4,000
7,701
18,123
0
L
Discordia
SevenSinner
Discordia
8,547
183
63
393
10,199
2,420
0
1,946
8,050
22,437
0
W
7,045
1,223
0
1,971
10,889
5,961
495
5,361
5,528
0
29,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,878
Gold Earned
24,982
153
Minions Killed
84
8
Camps Cleared
2
722,741
Distance Traveled
640,210
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,976
767
81
6
6
262,289
3
L
Bacchus
8,853
681
16
1
0
209,192
0
L
Mercury
7,785
599
31
2
1
252,554
3
W
Cerberus
10,500
808
34
3
1
241,578
4
L
Discordia
8,344
642
37
3
1
178,464
4
W
Thor
9,402
723
38
3
1
218,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role