Player Matchup

Achilles
Achilles
Gold I
Satchy0
Achilles
Gold I
Level 85
God Stats
18W - 19L
1,564 SR
Queue Stats
170W - 185L
1,690 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
SchoolBoyKew
Baron Samedi
Gold V
Level 85
God Stats
18W - 19L
1,559 SR
Queue Stats
102W - 115L
1,376 MMR
Party 2
Ares
Ares
Gold II
thugjohnson2
Ares
Gold II
Level 109
God Stats
2W - 1L
1,515 SR
Queue Stats
66W - 63L
1,429 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,546 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,600 SR
1,392 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold V
Xx412SaVaGexX18
Mulan
Gold V
Level 122
God Stats
19W - 14L
1,600 SR
Queue Stats
286W - 303L
1,352 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
ac13-0
Kuzenbo
Silver I
Level 116
God Stats
0W - 1L
1,701 SR
Queue Stats
29W - 54L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Satchy0
Achilles
15
9 / 1 / 6
10,303
736
14,702
16,599
13,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
SchoolBoyKew
Baron Samedi
14
0 / 1 / 15
8,976
641
11,092
7,003
4,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 0 / 9
10,815
773
6,295
14,420
18,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GebGilgameshChaacBastetAphrodite

VS

Bans
Morgan Le FayArtioZeusCthulhuVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 5 / 0
8,414
601
11,047
12,033
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 6 / 1
7,899
564
7,560
14,465
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
ac13-0
Kuzenbo
11
0 / 5 / 2
7,758
554
6,848
11,132
13,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
2
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
W
Achilles
Satchy0
Achilles
9
1
6
12
W
Baron Samedi
SchoolBoyKew
Baron Samedi
0
1
15
7.5
L
1
6
1
0.25
L
Kuzenbo
ac13-0
Kuzenbo
0
5
2
0.2
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,089
Damage
25,455
38,022
Taken
37,630
35,338
Mitigated
28,190
16,837
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,047
4,900
0
2,966
12,033
3,656
582
4,382
7,131
39,212
0
W
Achilles
Satchy0
Achilles
14,702
3,557
0
6,031
16,599
13,202
1,312
9,346
6,854
3,436
35,466
W
Baron Samedi
SchoolBoyKew
Baron Samedi
11,092
728
4,023
4,001
7,003
4,090
1,247
3,251
3,335
39,364
0
L
7,560
604
0
2,801
14,465
11,215
0
6,585
6,796
1,378
21,304
L
Kuzenbo
ac13-0
Kuzenbo
6,848
2,199
0
608
11,132
13,319
0
6,632
3,806
22,219
0
W
6,295
396
0
2,782
14,420
18,046
319
5,105
8,602
13,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
24,071
160
Minions Killed
128
5
Camps Cleared
6
795,322
Distance Traveled
670,441
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,414
601
79
6
4
237,653
3
W
Achilles
10,303
736
54
4
2
262,699
5
W
Baron Samedi
8,976
641
87
6
3
260,084
7
L
Mulan
7,899
564
28
2
1
218,252
2
L
Kuzenbo
7,758
554
21
2
1
214,536
1
W
Ares
10,815
773
19
1
0
272,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role