Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bat577man
King Arthur
Level 114
God Stats
17W - 24L
1,467 SR
Queue Stats
121W - 143L
1,531 Elo+
Party 1
Ymir
Ymir
IN4rcoxI
Ymir
Level 59
God Stats
12W - 11L
1,555 SR
Queue Stats
193W - 234L
1,466 Elo+
Party 1
Izanami
Izanami
xX Juke3 Xx
Izanami
Level 158
God Stats
11W - 9L
1,538 SR
Queue Stats
563W - 618L
1,484 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,496 Elo+

VS

Team Averages
Level 127
1,537 SR
1,479 Elo+
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Bonbon_lyftz
Danzaburou
Level 144
God Stats
8W - 5L
1,554 SR
Queue Stats
290W - 284L
1,478 Elo+
Party 2
Ymir
Ymir
CarlosTC95
Ymir
Level 140
God Stats
1W - 1L
1,652 SR
Queue Stats
28W - 19L
1,539 Elo+
Solo
Neith
Neith
Grim_Reaper9519
Neith
Level 139
God Stats
9W - 10L
1,517 SR
Queue Stats
170W - 183L
1,416 Elo+
Party 2
Ra
Ra
enzo4slime
Ra
Level 84
God Stats
12W - 14L
1,461 SR
Queue Stats
334W - 361L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 0
7,373
614
3,556
5,812
2,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
 
Arachne
10
2 / 3 / 0
6,399
533
2,285
8,365
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Bat577man
King Arthur
11
0 / 4 / 2
6,365
530
4,917
9,281
5,575
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
8
0 / 2 / 3
5,337
445
1,348
9,448
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
xX Juke3 Xx
Izanami
9
3 / 1 / 1
5,958
497
4,902
5,323
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 2 / 3
5,641
470
3,707
6,965
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Bonbon_lyftz
Danzaburou
12
4 / 1 / 0
7,127
594
3,329
5,084
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 3
7,371
614
6,086
7,513
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 2 / 4
5,662
472
6,108
5,391
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 0
6,896
575
3,538
3,719
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
10
10
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
0
0
3
L
Arachne
 
Arachne
2
3
0
0.67
W
Achilles
 
Achilles
1
2
3
1.25
L
King Arthur
Bat577man
King Arthur
0
4
2
0.25
W
Danzaburou
Bonbon_lyftz
Danzaburou
4
1
0
4
W
3
2
3
2.25
W
0
2
4
1
L
Ymir
0
2
3
0.75
W
2
1
0
2
L
Izanami
xX Juke3 Xx
Izanami
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,008
Damage
22,768
38,229
Taken
28,672
15,997
Mitigated
11,468
16,081
Healing
11,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,556
192
0
3,984
5,812
2,502
0
2,418
3,230
51,675
0
L
Arachne
 
Arachne
2,285
1,739
407
3,743
8,365
2,387
0
1,883
6,474
0
28,971
W
Achilles
 
Achilles
3,707
1,179
50
1,480
6,965
3,856
0
1,831
5,134
0
17,785
L
King Arthur
Bat577man
King Arthur
4,917
496
0
2,315
9,281
5,575
0
3,933
5,348
0
34,861
W
Danzaburou
Bonbon_lyftz
Danzaburou
3,329
1,598
0
2,495
5,084
1,366
0
778
4,306
0
44,210
W
6,086
2,299
0
3,338
7,513
4,235
462
0
7,513
40,458
2,556
W
6,108
2,426
0
2,232
5,391
946
354
963
4,428
0
38,103
L
Ymir
1,348
245
134
3,131
9,448
3,812
0
550
8,856
12,176
0
W
3,538
349
95
1,671
3,719
1,065
0
1,563
2,156
47,883
0
L
Izanami
xX Juke3 Xx
Izanami
4,902
3,086
0
2,367
5,323
1,721
906
0
5,323
0
31,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,432
Gold Earned
32,697
352
Minions Killed
383
0
Camps Cleared
0
1,035,441
Distance Traveled
1,095,283
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,373
614
116
10
0
216,430
5
L
Arachne
6,399
533
70
6
0
218,224
3
W
Achilles
5,641
470
35
3
0
223,064
1
L
King Arthur
6,365
530
81
7
0
199,355
5
W
Danzaburou
7,127
594
80
7
0
235,990
3
W
Ymir
7,371
614
95
8
0
184,049
1
W
Neith
5,662
472
60
5
0
210,130
0
L
Ymir
5,337
445
13
1
0
212,930
3
W
Ra
6,896
575
113
9
0
242,050
4
L
Izanami
5,958
497
72
6
0
188,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role