Player Matchup

Loki
Loki
 
Loki
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AnOpGranny
Ra
Level 107
God Stats
2W - 0L
1,723 SR
Queue Stats
107W - 124L
1,460 Elo+
Solo
Bastet
Bastet
Gunnar23-
Bastet
Level 117
God Stats
10W - 6L
1,540 SR
Queue Stats
455W - 433L
1,450 Elo+
Solo
Xing Tian
Xing Tian
cacjr22
Xing Tian
Level 83
God Stats
6W - 3L
1,693 SR
Queue Stats
63W - 66L
1,461 Elo+
Solo
Cupid
Cupid
xXslayerXx 1010
Cupid
Level 144
God Stats
3W - 1L
1,728 SR
Queue Stats
459W - 421L
1,501 Elo+
Solo
Team Averages
Level 117
1,637 SR
1,474 Elo+

VS

Team Averages
Level 139
1,605 SR
1,456 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Blacklag367
Ah Muzen Cab
Level 132
God Stats
4W - 10L
1,384 SR
Queue Stats
17W - 22L
1,397 Elo+
Party 2
Heimdallr
Heimdallr
BrawlthaBear
Heimdallr
Level 146
God Stats
54W - 71L
1,492 SR
Queue Stats
342W - 342L
1,480 Elo+
Party 1
Fafnir
Fafnir
COLLINSKY3110
Fafnir
Level 122
God Stats
3W - 1L
1,788 SR
Queue Stats
59W - 61L
1,430 Elo+
Party 2
Da Ji
Da Ji
Graylag258
Da Ji
Level 149
God Stats
0W - 1L
1,864 SR
Queue Stats
30W - 26L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
8 / 2 / 2
7,188
653
7,489
8,130
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 5
6,633
603
3,126
7,172
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
Gunnar23-
Bastet
12
3 / 0 / 1
6,986
635
7,370
8,465
3,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
cacjr22
Xing Tian
9
3 / 3 / 4
6,060
551
4,524
10,255
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 3 / 6
6,388
581
6,662
7,413
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 1
5,653
514
4,833
6,342
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Blacklag367
Ah Muzen Cab
9
1 / 5 / 1
5,141
467
6,778
7,696
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Heimdallr
BrawlthaBear
Heimdallr
10
1 / 5 / 0
6,049
550
4,955
9,273
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 4 / 1
6,233
567
2,965
8,124
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
10
2 / 2 / 3
5,998
545
5,044
8,123
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
18
Kills
9
10
Deaths
18
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
2
4.5
L
Sol
 
Sol
1
2
1
0.75
W
0
2
5
1.25
L
Ah Muzen Cab
Blacklag367
Ah Muzen Cab
1
5
1
0.3
L
Heimdallr
BrawlthaBear
Heimdallr
1
5
0
0.2
L
4
4
1
1.13
L
Da Ji
2
2
3
1.75
W
Bastet
Gunnar23-
Bastet
3
0
1
3.5
W
Xing Tian
cacjr22
Xing Tian
3
3
4
1.67
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,171
Damage
24,575
41,435
Taken
39,558
15,395
Mitigated
14,176
16,525
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,489
1,193
0
3,000
8,130
2,412
0
2,273
5,797
0
34,601
L
Sol
 
Sol
4,833
1,348
0
2,369
6,342
1,537
220
2,104
4,006
33,875
0
W
3,126
300
484
3,216
7,172
2,364
690
3,149
3,738
40,264
0
L
Ah Muzen Cab
Blacklag367
Ah Muzen Cab
6,778
3,855
0
1,640
7,696
1,438
0
2,106
5,590
0
31,157
L
Heimdallr
BrawlthaBear
Heimdallr
4,955
1,436
0
2,860
9,273
3,068
0
0
8,697
0
32,218
L
2,965
634
0
1,711
8,124
5,845
0
2,021
6,103
11,241
0
L
Da Ji
5,044
1,316
0
2,064
8,123
2,288
0
1,129
6,893
0
30,332
W
Bastet
Gunnar23-
Bastet
7,370
1,033
0
4,128
8,465
3,238
0
0
8,465
0
34,066
W
Xing Tian
cacjr22
Xing Tian
4,524
896
0
2,717
10,255
5,318
233
712
9,543
22,438
0
W
6,662
3,807
113
2,867
7,413
2,063
571
1,319
6,094
0
30,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,255
Gold Earned
29,074
339
Minions Killed
290
0
Camps Cleared
0
1,171,650
Distance Traveled
991,338
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,188
653
60
5
0
263,603
0
L
Sol
5,653
514
68
6
0
188,392
3
W
Ra
6,633
603
90
8
0
222,505
5
L
Ah Muzen Cab
5,141
467
60
5
0
199,242
2
L
Heimdallr
6,049
550
77
7
0
175,580
0
L
Fafnir
6,233
567
16
1
0
197,233
1
L
Da Ji
5,998
545
69
6
0
230,891
0
W
Bastet
6,986
635
80
7
0
286,177
0
W
Xing Tian
6,060
551
33
3
0
211,110
3
W
Cupid
6,388
581
76
7
0
188,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role