Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BielK19
Bakasura
Level 133
God Stats
1W - 4L
1,275 SR
Queue Stats
310W - 338L
1,524 Elo+
Solo
Jing Wei
Jing Wei
Kaíros
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,377 Elo+
Party 1
Chang'e
Chang'e
MixdNinjaz
Chang'e
Level 156
God Stats
6W - 9L
1,441 SR
Queue Stats
427W - 430L
1,487 Elo+
Solo
Rama
Rama
Trøklan
Rama
Level 157
God Stats
0W - 1L
1,730 SR
Queue Stats
67W - 54L
1,656 Elo+
Party 1
Team Averages
Level 144
1,489 SR
1,509 Elo+

VS

Team Averages
Level 132
1,563 SR
1,486 Elo+
Nu Wa
Nu Wa
BabyJizus
Nu Wa
Level 126
God Stats
4W - 2L
1,679 SR
Queue Stats
151W - 150L
1,514 Elo+
Party 2
Charybdis
Charybdis
DeadSideInc
Charybdis
Level 141
God Stats
1W - 0L
1,709 SR
Queue Stats
132W - 137L
1,501 Elo+
Solo
Xing Tian
Xing Tian
Jizus
Xing Tian
Level 128
God Stats
6W - 2L
1,691 SR
Queue Stats
162W - 161L
1,449 Elo+
Party 2
Thoth
Thoth
Phoenix7417
Thoth
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,460 Elo+
Solo
Terra
Terra
TLee71405
Terra
Level 108
God Stats
1W - 1L
1,234 SR
Queue Stats
147W - 165L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 4 / 7
9,440
858
12,835
18,310
17,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
BielK19
Bakasura
13
1 / 5 / 4
7,555
687
4,317
11,687
4,757
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
Kaíros
Jing Wei
8
0 / 3 / 2
6,275
570
1,125
4,709
1,136
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
MixdNinjaz
Chang'e
17
5 / 3 / 4
9,561
869
7,639
13,298
5,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
12
1 / 7 / 5
7,787
708
11,873
11,131
3,651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BabyJizus
Nu Wa
16
7 / 3 / 12
9,785
890
12,236
8,886
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DeadSideInc
Charybdis
14
2 / 3 / 15
8,877
807
10,536
11,208
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Jizus
Xing Tian
16
5 / 2 / 13
10,664
969
9,445
15,185
20,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 11
9,420
856
9,845
7,715
3,277
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
TLee71405
Terra
17
4 / 2 / 17
10,479
953
8,015
13,990
19,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
11
Kills
22
22
Deaths
11
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
4
7
1.88
W
Nu Wa
BabyJizus
Nu Wa
7
3
12
4.33
L
Bakasura
BielK19
Bakasura
1
5
4
0.6
W
Charybdis
DeadSideInc
Charybdis
2
3
15
3.17
W
Xing Tian
Jizus
Xing Tian
5
2
13
5.75
L
Jing Wei
Kaíros
Jing Wei
0
3
2
0.33
L
Chang'e
MixdNinjaz
Chang'e
5
3
4
2.33
W
4
1
11
9.5
W
Terra
TLee71405
Terra
4
2
17
6.25
L
Rama
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,789
Damage
50,077
59,135
Taken
56,984
32,549
Mitigated
52,381
23,805
Healing
20,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,835
554
502
5,555
18,310
17,249
0
10,033
8,277
0
28,342
W
Nu Wa
BabyJizus
Nu Wa
12,236
2,286
422
652
8,886
4,019
1,342
1,231
7,277
26,408
0
L
Bakasura
BielK19
Bakasura
4,317
2,435
1,393
1,603
11,687
4,757
0
8,200
3,487
0
8,313
W
Charybdis
DeadSideInc
Charybdis
10,536
4,401
1,436
2,155
11,208
5,342
1,783
800
9,883
0
20,978
W
Xing Tian
Jizus
Xing Tian
9,445
1,016
1,301
1,676
15,185
20,588
533
1,911
12,614
22,482
0
L
Jing Wei
Kaíros
Jing Wei
1,125
815
297
236
4,709
1,136
0
4,075
634
0
3,377
L
Chang'e
MixdNinjaz
Chang'e
7,639
162
6,000
6,640
13,298
5,756
0
8,042
5,256
27,763
0
W
9,845
624
1,558
1,539
7,715
3,277
2,059
1,682
5,684
26,106
0
W
Terra
TLee71405
Terra
8,015
1,029
5,832
3,443
13,990
19,155
292
2,015
11,857
18,920
0
L
Rama
11,873
4,693
615
964
11,131
3,651
0
9,191
1,940
0
26,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,618
Gold Earned
49,225
116
Minions Killed
125
0
Camps Cleared
0
809,473
Distance Traveled
1,063,867
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,440
858
32
3
0
211,436
0
W
Nu Wa
9,785
890
26
2
0
209,341
1
L
Bakasura
7,555
687
21
2
0
207,876
0
W
Charybdis
8,877
807
19
2
0
194,256
0
W
Xing Tian
10,664
969
23
2
0
204,531
0
L
Jing Wei
6,275
570
10
1
0
41,134
1
L
Chang'e
9,561
869
29
3
0
205,070
0
W
Thoth
9,420
856
37
3
0
212,588
0
W
Terra
10,479
953
20
2
0
243,151
0
L
Rama
7,787
708
24
2
0
143,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role