Player Matchup

Scylla
Scylla
 
Scylla
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Ima-Fungi-
Ne Zha
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,384 Elo+
Solo
Izanami
Izanami
ONI4212
Izanami
Level 53
God Stats
35W - 42L
1,442 SR
Queue Stats
69W - 83L
1,394 Elo+
Solo
Ares
Ares
Project Genetix
Ares
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 106L
1,411 Elo+
Party 1
Chaac
Chaac
naruzu12
Chaac
Level 102
God Stats
1W - 0L
1,840 SR
Queue Stats
26W - 21L
1,495 Elo+
Solo
Team Averages
Level 81
1,556 SR
1,437 Elo+

VS

Team Averages
Level 96
1,427 SR
1,445 Elo+
Olorun
Olorun
 
Olorun
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Leathe_Hotrodz
Fenrir
Level 107
God Stats
8W - 15L
1,382 SR
Queue Stats
625W - 681L
1,453 Elo+
Solo
Neith
Neith
Playgurized
Neith
Level 84
God Stats
12W - 20L
1,414 SR
Queue Stats
222W - 255L
1,404 Elo+
Party 2
Odin
Odin
amnotcreative
Odin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 225L
1,448 Elo+
Solo
Atlas
Atlas
mimikque
Atlas
Level 140
God Stats
1W - 4L
1,339 SR
Queue Stats
236W - 243L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
7 / 3 / 4
9,346
623
11,838
7,157
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Ima-Fungi-
Ne Zha
12
3 / 3 / 6
7,520
501
5,409
10,322
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
ONI4212
Izanami
12
2 / 4 / 0
6,935
462
4,373
11,000
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 7
7,356
490
6,409
13,437
12,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
naruzu12
Chaac
14
8 / 3 / 8
9,019
601
11,676
14,937
10,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 5 / 1
7,909
527
4,237
11,766
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 4
7,167
478
8,519
13,193
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
5 / 4 / 3
7,379
492
8,064
7,059
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 7 / 2
7,599
507
9,025
13,397
11,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
mimikque
Atlas
11
4 / 2 / 5
7,706
514
7,819
13,109
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
22
Kills
17
18
Deaths
22
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
3
4
3
L
Olorun
 
Olorun
2
5
1
0.5
W
Ne Zha
Ima-Fungi-
Ne Zha
3
3
6
2
L
2
4
4
1
W
Izanami
ONI4212
Izanami
2
4
0
0.5
L
5
4
3
1.63
W
2
5
7
1.1
L
4
7
2
0.71
L
Atlas
mimikque
Atlas
4
2
5
3.25
W
Chaac
naruzu12
Chaac
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,705
Damage
37,664
56,853
Taken
58,524
32,650
Mitigated
34,993
19,711
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,838
967
0
1,336
7,157
2,393
216
2,653
4,464
64,645
0
L
Olorun
 
Olorun
4,237
1,859
72
4,808
11,766
4,146
324
6,613
4,917
54,293
0
W
Ne Zha
Ima-Fungi-
Ne Zha
5,409
2,969
0
5,075
10,322
3,487
0
1,475
8,661
0
32,524
L
8,519
1,592
0
1,411
13,193
4,902
0
2,189
11,004
0
40,474
W
Izanami
ONI4212
Izanami
4,373
2,871
0
2,590
11,000
3,450
475
3,487
7,513
0
43,246
L
8,064
3,291
0
1,712
7,059
2,603
1,041
3,373
3,596
0
40,757
W
6,409
826
775
1,596
13,437
12,449
206
4,723
8,671
19,773
0
L
9,025
2,476
0
1,937
13,397
11,653
0
2,086
11,273
9,924
24,101
L
Atlas
mimikque
Atlas
7,819
3,456
388
3,264
13,109
11,689
276
4,330
8,703
28,695
0
W
Chaac
naruzu12
Chaac
11,676
3,289
0
8,339
14,937
10,871
185
2,577
11,733
2,611
48,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
37,760
406
Minions Killed
341
0
Camps Cleared
0
1,412,979
Distance Traveled
1,237,154
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,346
623
137
9
0
270,508
2
L
Olorun
7,909
527
107
7
0
246,728
1
W
Ne Zha
7,520
501
58
4
0
306,949
0
L
Fenrir
7,167
478
68
5
0
283,936
7
W
Izanami
6,935
462
87
6
0
287,551
8
L
Neith
7,379
492
70
5
0
205,455
1
W
Ares
7,356
490
19
1
0
260,979
1
L
Odin
7,599
507
57
4
0
246,143
0
L
Atlas
7,706
514
39
3
0
254,892
4
W
Chaac
9,019
601
105
7
0
286,992
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role