Player Matchup

Scylla
Scylla
Fileossur
Scylla
Level 106
God Stats
11W - 9L
1,560 SR
Queue Stats
394W - 242L
1,634 Elo+
Party 1
Thanatos
Thanatos
bearjun
Thanatos
Level 24
God Stats
2W - 0L
1,780 SR
Queue Stats
55W - 18L
1,640 Elo+
Party 1
Yemoja
Yemoja
quietlobo
Yemoja
Level 89
God Stats
36W - 28L
1,499 SR
Queue Stats
405W - 436L
1,415 Elo+
Solo
Bacchus
Bacchus
shima26
Bacchus
Level 12
God Stats
10W - 1L
1,717 SR
Queue Stats
36W - 12L
1,560 Elo+
Party 1
Artemis
Artemis
sldpsu
Artemis
Level 79
God Stats
22W - 18L
1,583 SR
Queue Stats
378W - 237L
1,622 Elo+
Party 1
Team Averages
Level 62
1,628 SR
1,574 Elo+

VS

Team Averages
Level 42
1,404 SR
1,380 Elo+
Bacchus
Bacchus
Hyuga_Gray
Bacchus
Level 50
God Stats
1W - 3L
1,446 SR
Queue Stats
46W - 77L
1,324 Elo+
Party 2
Kukulkan
Kukulkan
PapaChubby
Kukulkan
Level 17
God Stats
1W - 3L
1,351 SR
Queue Stats
5W - 7L
1,403 Elo+
Party 3
Hel
Hel
Uch1h4-P4tr1ck
Hel
Level 28
God Stats
0W - 2L
1,248 SR
Queue Stats
20W - 37L
1,287 Elo+
Party 2
Nemesis
Nemesis
crixus7170
Nemesis
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 96L
1,453 Elo+
Solo
Bellona
Bellona
kryozo
Bellona
Level 49
God Stats
8W - 6L
1,477 SR
Queue Stats
10W - 9L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fileossur
Scylla
19
18 / 0 / 10
13,988
1,399
32,775
6,766
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
bearjun
Thanatos
17
6 / 3 / 16
10,686
1,069
9,340
9,438
4,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
quietlobo
Yemoja
17
0 / 1 / 19
10,239
1,024
3,171
9,036
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
shima26
Bacchus
17
0 / 2 / 21
10,090
1,009
8,057
13,189
12,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
sldpsu
Artemis
19
14 / 1 / 18
13,251
1,325
34,182
7,857
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

298

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hyuga_Gray
Bacchus
15
2 / 5 / 3
9,207
921
5,086
22,204
29,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Kukulkan
PapaChubby
Kukulkan
15
2 / 9 / 4
9,888
989
16,006
18,827
6,805
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 7 / 5
8,776
878
8,552
14,975
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
crixus7170
Nemesis
15
1 / 11 / 3
8,832
883
4,849
20,399
7,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
kryozo
Bellona
15
2 / 6 / 3
8,849
885
5,905
15,708
9,038
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
25
38
Kills
7
7
Deaths
38
84
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
Fileossur
Scylla
18
0
10
23
L
Bacchus
Hyuga_Gray
Bacchus
2
5
3
0.7
L
Kukulkan
PapaChubby
Kukulkan
2
9
4
0.44
L
0
7
5
0.36
W
Thanatos
bearjun
Thanatos
6
3
16
4.67
L
Nemesis
crixus7170
Nemesis
1
11
3
0.23
L
Bellona
kryozo
Bellona
2
6
3
0.58
W
Yemoja
quietlobo
Yemoja
0
1
19
9.5
W
Bacchus
shima26
Bacchus
0
2
21
5.25
W
Artemis
sldpsu
Artemis
14
1
18
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,525
Damage
40,398
46,286
Taken
92,113
29,477
Mitigated
58,384
12,257
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Fileossur
Scylla
32,775
3,369
256
1,824
6,766
3,027
0
4,492
2,274
60,366
0
L
Bacchus
Hyuga_Gray
Bacchus
5,086
523
74
714
22,204
29,681
0
9,534
12,420
14,213
0
L
Kukulkan
PapaChubby
Kukulkan
16,006
1,484
0
211
18,827
6,805
0
10,609
8,006
48,467
0
L
8,552
1,593
2,053
1,813
14,975
4,907
0
8,272
6,547
21,555
0
W
Thanatos
bearjun
Thanatos
9,340
1,838
0
4,597
9,438
4,231
0
3,876
5,370
0
21,014
L
Nemesis
crixus7170
Nemesis
4,849
793
0
1,665
20,399
7,953
0
8,275
11,898
0
19,163
L
Bellona
kryozo
Bellona
5,905
2,458
0
355
15,708
9,038
0
6,369
9,239
21
12,266
W
Yemoja
quietlobo
Yemoja
3,171
36
2,161
1,744
9,036
5,498
0
7,957
1,079
8,744
0
W
Bacchus
shima26
Bacchus
8,057
422
0
1,425
13,189
12,611
0
8,698
4,491
11,842
0
W
Artemis
sldpsu
Artemis
34,182
17,620
0
250
7,857
4,110
0
4,642
3,215
0
65,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,254
Gold Earned
45,552
177
Minions Killed
155
14
Camps Cleared
3
932,634
Distance Traveled
864,142
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,988
1,399
74
7
4
206,185
0
L
Bacchus
9,207
921
12
1
0
176,923
0
L
Kukulkan
9,888
989
79
8
0
180,228
0
L
Hel
8,776
878
22
2
1
174,452
0
W
Thanatos
10,686
1,069
21
2
3
186,272
0
L
Nemesis
8,832
883
34
3
1
186,604
1
L
Bellona
8,849
885
8
1
1
145,935
0
W
Yemoja
10,239
1,024
11
1
1
186,992
0
W
Bacchus
10,090
1,009
7
1
0
180,219
0
W
Artemis
13,251
1,325
64
6
6
172,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role