Player Matchup

Fenrir
Fenrir
Gold II
Satchy0
Fenrir
Gold II
Level 85
God Stats
8W - 8L
1,600 SR
Queue Stats
170W - 185L
1,675 MMR
Party 2
Bacchus
Bacchus
Gold V
SchoolBoyKew
Bacchus
Gold V
Level 85
God Stats
20W - 15L
1,582 SR
Queue Stats
102W - 115L
1,361 MMR
Party 2
Eset
Eset
Gold II
thugjohnson2
Eset
Gold II
Level 109
God Stats
2W - 1L
1,769 SR
Queue Stats
66W - 63L
1,414 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,650 SR
1,483 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,562 SR
1,240 MMR
Merlin
Merlin
Gold V
AngeloGPT
Merlin
Gold V
Level 145
God Stats
6W - 9L
1,555 SR
Queue Stats
38W - 43L
1,140 MMR
Solo
Artio
Artio
Silver I
WF v Lord
Artio
Silver I
Level 65
God Stats
10W - 5L
1,645 SR
Queue Stats
27W - 33L
1,418 MMR
Party 1
Chiron
Chiron
Silver II
WF v Lush
Chiron
Silver II
Level 90
God Stats
0W - 1L
1,485 SR
Queue Stats
47W - 53L
1,164 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Satchy0
Fenrir
20
14 / 7 / 8
21,904
644
29,715
47,131
61,727
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
SchoolBoyKew
Bacchus
20
6 / 2 / 20
21,955
646
28,224
43,272
97,086
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 8 / 15
21,064
620
42,841
23,515
9,987
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
GebZeusChaacHadesAphrodite

VS

Bans
SkadiMorgan Le FayHou YiSolCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AngeloGPT
Merlin
20
4 / 9 / 6
19,694
579
39,392
28,319
13,582
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
WF v Lord
Artio
20
1 / 8 / 10
18,546
545
12,972
52,594
86,730
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
WF v Lush
Chiron
20
11 / 11 / 2
21,362
628
39,739
33,578
15,034
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
28
Kills
16
17
Deaths
28
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
AngeloGPT
Merlin
4
9
6
0.78
W
Fenrir
Satchy0
Fenrir
14
7
8
2.57
W
Bacchus
SchoolBoyKew
Bacchus
6
2
20
8
L
Artio
WF v Lord
Artio
1
8
10
0.75
L
Chiron
WF v Lush
Chiron
11
11
2
1.09
W
8
8
15
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,780
Damage
92,103
113,918
Taken
114,491
168,800
Mitigated
115,346
32,304
Healing
31,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AngeloGPT
Merlin
39,392
851
238
4,363
28,319
13,582
274
15,829
11,369
124,141
0
W
Fenrir
Satchy0
Fenrir
29,715
7,858
0
13,531
47,131
61,727
1,737
21,497
24,763
0
77,975
W
Bacchus
SchoolBoyKew
Bacchus
28,224
2,372
0
11,401
43,272
97,086
896
16,205
26,332
78,099
0
L
Artio
WF v Lord
Artio
12,972
291
2,696
15,294
52,594
86,730
54
31,512
17,443
36,313
0
L
Chiron
WF v Lush
Chiron
39,739
15,030
1,630
6,869
33,578
15,034
752
22,901
9,853
0
113,904
W
42,841
2,316
3,581
3,791
23,515
9,987
1,070
13,374
9,681
114,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,923
Gold Earned
59,602
322
Minions Killed
325
13
Camps Cleared
10
1,913,744
Distance Traveled
1,607,196
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
19,694
579
148
4
5
531,737
8
W
Fenrir
21,904
644
98
3
8
609,544
4
W
Bacchus
21,955
646
66
2
0
729,361
18
L
Artio
18,546
545
34
1
2
571,161
4
L
Chiron
21,362
628
143
4
3
504,298
4
W
Eset
21,064
620
158
5
5
574,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role