Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Gbuzz25
Olorun
Level 44
God Stats
3W - 2L
1,356 SR
Queue Stats
29W - 35L
1,369 Elo+
Solo
Mulan
Mulan
ThatWasAwful
Mulan
Level 63
God Stats
11W - 10L
1,450 SR
Queue Stats
229W - 253L
1,389 Elo+
Solo
Erlang Shen
Erlang Shen
Thesludger
Erlang Shen
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 69L
1,331 Elo+
Party 2
Team Averages
Level 91
1,461 SR
1,418 Elo+

VS

Team Averages
Level 53
1,518 SR
1,452 Elo+
Cupid
Cupid
 
Cupid
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Oxyss3
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ares
Ares
SoulKepper
Ares
Level 60
God Stats
9W - 7L
1,466 SR
Queue Stats
41W - 34L
1,453 Elo+
Solo
Rama
Rama
Viratripas
Rama
Level 78
God Stats
5W - 3L
1,688 SR
Queue Stats
14W - 13L
1,422 Elo+
Solo
Hel
Hel
enialius
Hel
Level 76
God Stats
25W - 32L
1,436 SR
Queue Stats
206W - 238L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
5 / 0 / 4
6,508
651
8,043
6,442
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
9
0 / 0 / 9
5,848
585
1,933
6,800
3,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
Gbuzz25
Olorun
11
1 / 0 / 1
6,732
673
2,127
3,236
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 3 / 1
6,246
625
4,748
6,562
3,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Thesludger
Erlang Shen
10
5 / 1 / 3
6,323
632
6,201
5,914
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 6 / 3
5,213
521
3,818
6,621
1,484
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Oxyss3
Guan Yu
6
0 / 4 / 0
4,152
415
628
9,283
3,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
4 / 2 / 0
5,759
576
4,275
9,333
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 0
4,574
457
3,445
4,134
821
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 2 / 0
4,780
478
2,172
4,788
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
4
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
4
7
W
Artio
 
Artio
0
0
9
4.5
L
Cupid
 
Cupid
0
6
3
0.25
W
Olorun
Gbuzz25
Olorun
1
0
1
1.5
L
Guan Yu
Oxyss3
Guan Yu
0
4
0
0
L
4
2
0
2
W
3
3
1
1.17
W
Erlang Shen
Thesludger
Erlang Shen
5
1
3
6.5
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,052
Damage
14,338
28,954
Taken
34,159
12,888
Mitigated
11,427
12,034
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,043
4,878
0
2,392
6,442
2,211
0
1,231
5,211
0
44,835
W
Artio
 
Artio
1,933
274
600
3,127
6,800
3,836
0
638
6,162
12,056
0
L
Cupid
 
Cupid
3,818
2,207
204
888
6,621
1,484
0
193
6,292
0
24,492
W
Olorun
Gbuzz25
Olorun
2,127
1,614
0
1,438
3,236
1,120
1,375
576
2,660
43,150
0
L
Guan Yu
Oxyss3
Guan Yu
628
98
265
1,860
9,283
3,127
0
1,252
8,031
0
11,705
L
4,275
614
0
1,166
9,333
4,696
0
508
8,554
10,852
0
W
4,748
781
0
2,330
6,562
3,266
294
1,989
4,573
0
25,335
W
Erlang Shen
Thesludger
Erlang Shen
6,201
3,746
0
2,147
5,914
2,455
0
2,013
3,901
0
30,307
L
3,445
2,792
0
922
4,134
821
0
484
3,650
0
23,071
L
2,172
92
470
2,405
4,788
1,299
0
1,623
3,165
21,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,657
Gold Earned
24,478
307
Minions Killed
192
0
Camps Cleared
0
1,006,719
Distance Traveled
908,097
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,508
651
87
9
0
185,503
3
W
Artio
5,848
585
18
2
0
217,489
4
L
Cupid
5,213
521
56
6
0
168,596
0
W
Olorun
6,732
673
94
9
0
201,055
6
L
Guan Yu
4,152
415
25
3
0
182,397
1
L
Ares
5,759
576
14
1
0
192,123
2
W
Mulan
6,246
625
51
5
0
188,968
1
W
Erlang Shen
6,323
632
57
6
0
213,704
3
L
Rama
4,574
457
51
5
0
183,898
2
L
Hel
4,780
478
46
5
0
181,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role