Player Matchup

Bacchus
Bacchus
Gold IV
AKAClockwork
Bacchus
Gold IV
Level 107
God Stats
2W - 1L
1,419 SR
Queue Stats
32W - 34L
1,204 MMR
Solo
Arachne
Arachne
Gold IV
CrimsonLinxz
Arachne
Gold IV
Level 142
God Stats
5W - 2L
1,320 SR
Queue Stats
86W - 88L
1,247 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
DakuVoidz
Sun Wukong
Gold V
Level 123
God Stats
1W - 2L
1,521 SR
Queue Stats
171W - 177L
1,108 MMR
Party 1
Tiamat
Tiamat
Silver I
MAX_CRIT_KILL
Tiamat
Silver I
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 48L
1,208 MMR
Solo
Sol
Sol
Silver I
Zz Ko3Lho zZ
Sol
Silver I
Level 155
God Stats
19W - 19L
1,493 SR
Queue Stats
371W - 380L
1,144 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,451 SR
1,182 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,367 SR
1,182 MMR
Achilles
Achilles
Silver II
MIX3R
Achilles
Silver II
Level 145
God Stats
0W - 3L
1,370 SR
Queue Stats
32W - 39L
1,155 MMR
Solo
Poseidon
Poseidon
Silver I
Sammi4
Poseidon
Silver I
Level 122
God Stats
7W - 13L
1,427 SR
Queue Stats
41W - 47L
1,228 MMR
Solo
Ares
Ares
Silver I
Topbboy11
Ares
Silver I
Level 127
God Stats
0W - 1L
1,176 SR
Queue Stats
159W - 168L
1,149 MMR
Solo
Loki
Loki
Silver I
Zaruknock
Loki
Silver I
Level 110
God Stats
0W - 1L
1,294 SR
Queue Stats
22W - 29L
1,196 MMR
Solo
Medusa
Medusa
Silver I
x33b0yx
Medusa
Silver I
Level 125
God Stats
24W - 19L
1,566 SR
Queue Stats
102W - 109L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AKAClockwork
Bacchus
12
2 / 2 / 8
7,389
528
6,261
8,613
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
CrimsonLinxz
Arachne
14
9 / 1 / 4
8,843
632
8,524
10,440
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
DakuVoidz
Sun Wukong
14
0 / 0 / 1
8,183
585
6,982
9,942
4,665
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
1 / 2 / 6
7,565
540
4,788
8,360
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 3
7,564
540
6,386
9,552
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
GilgameshMulanAthena

VS

Bans
HeraCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MIX3R
Achilles
13
0 / 1 / 0
6,987
499
5,750
11,706
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Sammi4
Poseidon
8
0 / 4 / 1
5,758
411
2,145
4,147
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 4 / 2
6,319
451
3,065
12,252
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
12
4 / 5 / 1
7,305
522
7,986
11,269
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
x33b0yx
Medusa
12
2 / 2 / 1
7,143
510
9,479
9,983
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
7
7
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AKAClockwork
Bacchus
2
2
8
3
W
Arachne
CrimsonLinxz
Arachne
9
1
4
11
W
Sun Wukong
DakuVoidz
Sun Wukong
0
0
1
0.5
W
1
2
6
2
L
Achilles
MIX3R
Achilles
0
1
0
0
L
Poseidon
Sammi4
Poseidon
0
4
1
0.13
L
Ares
1
4
2
0.5
L
Loki
4
5
1
0.9
W
3
2
3
2.25
L
Medusa
x33b0yx
Medusa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,941
Damage
28,425
46,907
Taken
49,357
20,199
Mitigated
26,627
20,730
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AKAClockwork
Bacchus
6,261
1,150
478
2,223
8,613
6,350
116
1,016
7,550
22,456
0
W
Arachne
CrimsonLinxz
Arachne
8,524
5,590
0
5,496
10,440
4,032
0
1,713
8,695
0
49,394
W
Sun Wukong
DakuVoidz
Sun Wukong
6,982
1,004
0
3,980
9,942
4,665
888
834
8,333
0
58,840
W
4,788
390
0
2,596
8,360
3,458
550
1,719
6,536
50,490
0
L
Achilles
MIX3R
Achilles
5,750
996
0
2,861
11,706
10,071
0
679
10,939
3,847
44,824
L
Poseidon
Sammi4
Poseidon
2,145
135
0
70
4,147
1,194
0
2,399
1,488
27,552
0
L
Ares
3,065
226
0
2,478
12,252
8,323
0
5,726
6,443
15,319
0
L
Loki
7,986
1,416
0
3,336
11,269
3,549
0
3,626
7,537
0
44,007
W
6,386
2,308
0
5,957
9,552
1,694
39
639
8,913
47,912
0
L
Medusa
x33b0yx
Medusa
9,479
4,069
0
3,431
9,983
3,490
200
4,438
5,515
0
57,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,544
Gold Earned
33,512
423
Minions Killed
372
0
Camps Cleared
0
1,406,817
Distance Traveled
1,278,370
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,389
528
34
2
0
276,473
5
W
Arachne
8,843
632
76
5
0
340,927
2
W
Sun Wukong
8,183
585
124
9
0
289,348
3
W
Tiamat
7,565
540
106
8
0
249,345
3
L
Achilles
6,987
499
109
8
0
286,176
3
L
Poseidon
5,758
411
59
4
0
171,602
2
L
Ares
6,319
451
17
1
0
264,790
2
L
Loki
7,305
522
79
6
0
298,355
1
W
Sol
7,564
540
83
6
0
250,724
1
L
Medusa
7,143
510
108
8
0
257,447
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role