Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Gatto_al_Napalm
Loki
Level 142
God Stats
38W - 16L
1,711 SR
Queue Stats
197W - 186L
1,550 Elo+
Party 2
Ares
Ares
KAloking
Ares
Level 89
God Stats
2W - 3L
1,236 SR
Queue Stats
396W - 418L
1,539 Elo+
Solo
Hachiman
Hachiman
Sad_Unsainted
Hachiman
Level 119
God Stats
8W - 5L
1,615 SR
Queue Stats
205W - 202L
1,483 Elo+
Party 3
Skadi
Skadi
TWINKEY_factory1
Skadi
Level 145
God Stats
16W - 19L
1,492 SR
Queue Stats
329W - 327L
1,498 Elo+
Party 3
Team Averages
Level 117
1,511 SR
1,514 Elo+

VS

Team Averages
Level 75
1,452 SR
1,350 Elo+
Ra
Ra
A_Lil_uzi_burst
Ra
Level 126
God Stats
2W - 8L
1,249 SR
Queue Stats
248W - 302L
1,359 Elo+
Party 1
Sol
Sol
AlmightyCHI_CHI
Sol
Level 128
God Stats
2W - 5L
1,671 SR
Queue Stats
254W - 300L
1,372 Elo+
Party 1
Osiris
Osiris
Dejw530
Osiris
Level 86
God Stats
7W - 6L
1,562 SR
Queue Stats
35W - 66L
1,329 Elo+
Party 1
Zeus
Zeus
EasyHackz01
Zeus
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,397 Elo+
Party 1
The Morrigan
The Morrigan
Hellvetee
The Morrigan
Level 25
God Stats
0W - 9L
1,275 SR
Queue Stats
27W - 68L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 7
7,401
569
4,004
3,002
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 1 / 5
8,435
649
9,903
8,690
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ares
11
2 / 2 / 10
7,086
545
3,106
8,884
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Sad_Unsainted
Hachiman
14
3 / 3 / 2
7,669
590
7,120
8,481
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 1 / 4
7,023
540
4,441
4,674
1,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,876
298
0
562
148
11
2 / 5 / 2
6,453
496
7,277
8,403
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
Dejw530
Osiris
13
3 / 5 / 0
7,225
556
6,537
11,815
9,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 6 / 0
6,105
470
2,583
6,750
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
Hellvetee
The Morrigan
10
2 / 6 / 2
5,831
449
2,856
9,122
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
22
Kills
7
7
Deaths
22
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
7
5.5
L
0
0
0
0
L
2
5
2
0.6
L
Osiris
Dejw530
Osiris
3
5
0
0.6
L
0
6
0
0
W
10
1
5
12.5
L
The Morrigan
Hellvetee
The Morrigan
2
6
2
0.5
W
Ares
2
2
10
3.5
W
Hachiman
Sad_Unsainted
Hachiman
3
3
2
1.33
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
19,253
33,731
Taken
36,652
18,578
Mitigated
15,028
9,887
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,004
452
0
895
3,002
1,047
771
1,682
1,236
36,180
0
L
0
0
0
0
562
148
0
482
0
0
0
L
7,277
2,035
0
2,504
8,403
1,840
0
2,289
6,006
40,294
0
L
Osiris
Dejw530
Osiris
6,537
1,980
0
1,085
11,815
9,391
69
602
11,117
1,358
35,943
L
2,583
261
0
0
6,750
1,440
0
1,140
5,506
32,371
0
W
9,903
3,813
0
2,628
8,690
2,985
44
3,713
4,847
0
44,894
L
The Morrigan
Hellvetee
The Morrigan
2,856
791
337
1,984
9,122
2,209
0
2,093
6,913
21,468
0
W
Ares
3,106
139
180
3,289
8,884
7,103
303
4,786
3,906
17,047
0
W
Hachiman
Sad_Unsainted
Hachiman
7,120
3,393
295
1,933
8,481
5,735
644
140
8,341
0
41,219
W
4,441
2,197
0
667
4,674
1,708
1,086
2,394
2,162
0
45,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,614
Gold Earned
29,490
362
Minions Killed
283
0
Camps Cleared
0
1,256,022
Distance Traveled
874,242
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,401
569
79
6
0
237,643
0
L
Ra
3,876
298
0
0
0
0
0
L
Sol
6,453
496
72
6
0
227,171
0
L
Osiris
7,225
556
86
7
0
219,606
0
L
Zeus
6,105
470
80
6
0
204,596
0
W
Loki
8,435
649
86
7
0
269,246
2
L
The Morrigan
5,831
449
45
3
0
222,869
1
W
Ares
7,086
545
14
1
0
253,956
1
W
Hachiman
7,669
590
83
6
0
230,546
5
W
Skadi
7,023
540
100
8
0
264,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role