Player Matchup

Chaac
Chaac
Dakota777
Chaac
Level 62
God Stats
1W - 1L
1,557 SR
Queue Stats
115W - 77L
1,556 Elo+
Party 1
Olorun
Olorun
KamBeTugen
Olorun
Level 141
God Stats
5W - 3L
1,606 SR
Queue Stats
108W - 113L
1,450 Elo+
Party 1
Agni
Agni
Xulnr
Agni
Level 127
God Stats
5W - 2L
1,820 SR
Queue Stats
132W - 110L
1,581 Elo+
Party 1
Arachne
Arachne
loonyAssasin360
Arachne
Level 158
God Stats
4W - 2L
1,677 SR
Queue Stats
174W - 157L
1,591 Elo+
Party 1
Atlas
Atlas
z-Wassy_PR
Atlas
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 38L
1,351 Elo+
Solo
Team Averages
Level 120
1,632 SR
1,506 Elo+

VS

Team Averages
Level 123
1,472 SR
1,430 Elo+
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Apiknes999
Danzaburou
Level 77
God Stats
1W - 5L
1,508 SR
Queue Stats
46W - 66L
1,314 Elo+
Solo
Serqet
Serqet
Jaune_Arc
Serqet
Level 104
God Stats
0W - 3L
1,353 SR
Queue Stats
196W - 184L
1,430 Elo+
Solo
Hun Batz
Hun Batz
giovanegms
Hun Batz
Level 148
God Stats
1W - 2L
1,489 SR
Queue Stats
91W - 103L
1,474 Elo+
Solo
Ares
Ares
salinas2127
Ares
Level 127
God Stats
5W - 5L
1,509 SR
Queue Stats
355W - 359L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dakota777
Chaac
12
4 / 0 / 3
7,104
646
6,267
9,404
6,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
KamBeTugen
Olorun
9
2 / 3 / 1
5,699
518
5,207
6,130
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
Xulnr
Agni
13
4 / 1 / 2
7,141
649
4,843
4,828
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 1 / 3
6,587
599
4,069
8,267
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
9
2 / 1 / 4
5,396
491
4,594
7,450
2,801
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 4 / 1
6,046
550
2,821
6,993
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Apiknes999
Danzaburou
8
1 / 4 / 2
4,861
442
4,098
5,808
1,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
Jaune_Arc
Serqet
9
1 / 6 / 0
5,184
471
3,577
8,093
3,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
giovanegms
Hun Batz
10
2 / 3 / 2
6,005
546
4,740
8,950
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 1
5,811
528
3,213
6,976
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
17
Kills
6
6
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
1
0.38
L
Danzaburou
Apiknes999
Danzaburou
1
4
2
0.5
W
Chaac
Dakota777
Chaac
4
0
3
5.5
L
Serqet
Jaune_Arc
Serqet
1
6
0
0.17
W
Olorun
KamBeTugen
Olorun
2
3
1
0.83
W
Agni
Xulnr
Agni
4
1
2
5
L
Hun Batz
giovanegms
Hun Batz
2
3
2
1
W
5
1
3
6.5
L
1
0
1
1.5
W
Atlas
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,980
Damage
18,449
36,079
Taken
36,820
15,868
Mitigated
13,681
15,618
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,821
139
0
1,786
6,993
1,934
0
3,085
3,869
30,108
0
L
Danzaburou
Apiknes999
Danzaburou
4,098
1,136
0
643
5,808
1,676
0
4,107
1,701
0
23,480
W
Chaac
Dakota777
Chaac
6,267
886
0
5,033
9,404
6,080
204
617
8,251
0
37,641
L
Serqet
Jaune_Arc
Serqet
3,577
1,283
0
2,025
8,093
3,241
0
1,077
6,476
0
18,117
W
Olorun
KamBeTugen
Olorun
5,207
2,059
659
2,086
6,130
2,406
732
298
5,750
27,553
4,703
W
Agni
Xulnr
Agni
4,843
378
0
1,399
4,828
1,474
0
2,002
2,687
43,539
0
L
Hun Batz
giovanegms
Hun Batz
4,740
1,252
0
3,115
8,950
2,625
0
2,568
6,382
0
28,562
W
4,069
2,798
0
4,787
8,267
3,107
0
1,545
6,654
0
30,098
L
3,213
96
579
2,796
6,976
4,205
0
3,005
3,932
19,882
0
W
Atlas
4,594
1,835
0
1,654
7,450
2,801
0
1,365
6,049
15,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,927
Gold Earned
27,907
309
Minions Killed
254
0
Camps Cleared
0
1,107,208
Distance Traveled
1,085,259
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,046
550
67
6
0
182,708
3
L
Danzaburou
4,861
442
43
4
0
211,943
3
W
Chaac
7,104
646
83
8
0
236,209
0
L
Serqet
5,184
471
46
4
0
217,203
0
W
Olorun
5,699
518
65
6
0
189,317
2
W
Agni
7,141
649
81
7
0
231,091
2
L
Hun Batz
6,005
546
65
6
0
234,652
0
W
Arachne
6,587
599
56
5
0
243,289
3
L
Ares
5,811
528
33
3
0
238,753
0
W
Atlas
5,396
491
24
2
0
207,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role