Player Matchup

Medusa
Medusa
Alajj
Medusa
Level 150
God Stats
5W - 2L
1,567 SR
Queue Stats
301W - 274L
1,552 Elo+
Solo
Janus
Janus
HeckingClover
Janus
Level 86
God Stats
1W - 3L
1,264 SR
Queue Stats
122W - 117L
1,523 Elo+
Solo
Amaterasu
Amaterasu
HellsGayAngel
Amaterasu
Level 158
God Stats
2W - 0L
1,862 SR
Queue Stats
100W - 106L
1,586 Elo+
Solo
Bacchus
Bacchus
LordHermann
Bacchus
Level 128
God Stats
5W - 2L
1,690 SR
Queue Stats
41W - 40L
1,513 Elo+
Solo
Fenrir
Fenrir
iToxicSquaD
Fenrir
Level 143
God Stats
4W - 3L
1,508 SR
Queue Stats
51W - 60L
1,518 Elo+
Solo
Team Averages
Level 133
1,578 SR
1,538 Elo+

VS

Team Averages
Level 105
1,512 SR
1,518 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ParagonLearning1
Khepri
Level 89
God Stats
19W - 21L
1,562 SR
Queue Stats
448W - 479L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
ParagonLearning2
Danzaburou
Level 128
God Stats
8W - 9L
1,542 SR
Queue Stats
550W - 548L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
SmoothiniHoudini
Nu Wa
Level 76
God Stats
1W - 2L
1,530 SR
Queue Stats
179W - 205L
1,478 Elo+
Solo
King Arthur
King Arthur
Wreckyou2ce
King Arthur
Level 121
God Stats
6W - 10L
1,429 SR
Queue Stats
611W - 594L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alajj
Medusa
11
1 / 1 / 0
6,224
622
3,058
5,344
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 2
6,378
638
3,859
3,854
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
HellsGayAngel
Amaterasu
12
5 / 0 / 1
6,928
693
5,552
6,697
5,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
LordHermann
Bacchus
8
0 / 1 / 4
5,310
531
2,910
8,273
5,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
11
5 / 0 / 4
6,754
675
4,023
6,422
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 3 / 2
4,888
489
2,298
7,190
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
2 / 0 / 0
5,209
521
1,924
4,119
2,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ParagonLearning2
Danzaburou
9
0 / 3 / 2
5,386
539
3,502
6,135
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
4,878
488
2,953
5,123
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Wreckyou2ce
King Arthur
10
0 / 5 / 0
5,689
569
2,822
9,775
5,998
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
2
2
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
2
0.33
W
Medusa
Alajj
Medusa
1
1
0
1
W
3
0
2
4
W
Amaterasu
HellsGayAngel
Amaterasu
5
0
1
5.5
W
Bacchus
LordHermann
Bacchus
0
1
4
2
L
2
0
0
2
L
Danzaburou
ParagonLearning2
Danzaburou
0
3
2
0.33
L
0
4
0
0
L
King Arthur
Wreckyou2ce
King Arthur
0
5
0
0
W
Fenrir
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,402
Damage
13,499
30,590
Taken
32,342
16,238
Mitigated
13,612
9,777
Healing
7,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,298
1,174
0
2,042
7,190
1,859
0
1,218
5,972
0
22,850
W
Medusa
Alajj
Medusa
3,058
1,413
0
2,387
5,344
1,292
245
322
4,986
0
46,811
W
3,859
620
0
675
3,854
1,077
119
1,076
2,648
39,035
0
W
Amaterasu
HellsGayAngel
Amaterasu
5,552
1,700
0
2,690
6,697
5,223
564
102
6,595
7,594
34,253
W
Bacchus
LordHermann
Bacchus
2,910
489
0
2,779
8,273
5,825
84
2,311
5,884
11,497
0
L
1,924
109
896
1,268
4,119
2,345
0
1,687
2,432
12,178
0
L
Danzaburou
ParagonLearning2
Danzaburou
3,502
1,691
0
1,990
6,135
1,616
0
1,112
5,023
0
32,776
L
2,953
1,030
0
306
5,123
1,794
0
2,441
2,640
23,471
0
L
King Arthur
Wreckyou2ce
King Arthur
2,822
379
0
1,284
9,775
5,998
0
1,661
7,641
0
33,040
W
Fenrir
4,023
1,099
0
1,246
6,422
2,821
0
698
5,600
0
38,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,594
Gold Earned
26,050
347
Minions Killed
274
0
Camps Cleared
0
1,050,235
Distance Traveled
958,912
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,888
489
51
5
0
193,554
3
W
Medusa
6,224
622
100
10
0
184,941
2
W
Janus
6,378
638
81
8
0
214,266
0
W
Amaterasu
6,928
693
85
9
0
223,002
0
W
Bacchus
5,310
531
5
1
0
198,304
4
L
Khepri
5,209
521
19
2
0
195,765
4
L
Danzaburou
5,386
539
77
8
0
187,926
2
L
Nu Wa
4,878
488
46
5
0
175,543
2
L
King Arthur
5,689
569
81
8
0
206,124
3
W
Fenrir
6,754
675
76
8
0
229,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role