Player Matchup

Da Ji
Da Ji
BrutalRespite
Da Ji
Level 160
God Stats
5W - 13L
1,443 SR
Queue Stats
440W - 405L
1,661 Elo+
Party 3
Sol
Sol
CrispyWaffel
Sol
Level 95
God Stats
2W - 4L
1,513 SR
Queue Stats
57W - 73L
1,600 Elo+
Solo
Hercules
Hercules
ElDracko
Hercules
Level 149
God Stats
0W - 1L
1,761 SR
Queue Stats
176W - 138L
1,671 Elo+
Solo
Ah Puch
Ah Puch
rezxn
Ah Puch
Level 160
God Stats
9W - 14L
1,661 SR
Queue Stats
619W - 568L
1,677 Elo+
Party 3
Cu Chulainn
Cu Chulainn
you_play_fortman
Cu Chulainn
Level 125
God Stats
75W - 56L
1,650 SR
Queue Stats
235W - 196L
1,636 Elo+
Solo
Team Averages
Level 138
1,605 SR
1,649 Elo+

VS

Team Averages
Level 144
1,657 SR
1,616 Elo+
Agni
Agni
Brandino316
Agni
Level 158
God Stats
4W - 0L
1,670 SR
Queue Stats
498W - 419L
1,629 Elo+
Party 1
Bacchus
Bacchus
GhouÏ
Bacchus
Level 159
God Stats
4W - 0L
1,655 SR
Queue Stats
196W - 228L
1,439 Elo+
Party 2
Jing Wei
Jing Wei
SexyApollo
Jing Wei
Level 160
God Stats
1W - 0L
1,816 SR
Queue Stats
14W - 6L
1,769 Elo+
Party 2
Chaac
Chaac
SoShady
Chaac
Level 144
God Stats
2W - 0L
1,670 SR
Queue Stats
16W - 11L
1,652 Elo+
Party 2
Nemesis
Nemesis
Upinyamamas
Nemesis
Level 101
God Stats
7W - 13L
1,474 SR
Queue Stats
548W - 484L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,779
556
5,812
10,288
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 1
6,835
488
5,263
8,883
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
ElDracko
Hercules
10
0 / 3 / 1
6,220
444
5,516
11,217
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
rezxn
Ah Puch
13
4 / 3 / 3
8,441
603
11,997
11,101
5,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
you_play_fortman
Cu Chulainn
13
0 / 3 / 0
7,150
511
6,208
9,661
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,866
490
3,941
8,878
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
GhouÏ
Bacchus
11
1 / 0 / 6
7,010
501
4,329
9,276
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
SexyApollo
Jing Wei
15
6 / 1 / 2
8,541
610
9,711
10,988
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
SoShady
Chaac
13
1 / 0 / 5
7,164
512
4,112
9,430
5,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Upinyamamas
Nemesis
14
8 / 3 / 3
8,297
593
13,270
9,936
4,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
16
16
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
4
2
0.25
L
4
3
2
1.67
L
0
4
1
0.13
L
Hercules
ElDracko
Hercules
0
3
1
0.17
W
Bacchus
GhouÏ
Bacchus
1
0
6
4
W
Jing Wei
SexyApollo
Jing Wei
6
1
2
7
W
Chaac
SoShady
Chaac
1
0
5
3.5
W
Nemesis
Upinyamamas
Nemesis
8
3
3
3.17
L
Ah Puch
rezxn
Ah Puch
4
3
3
1.83
L
Cu Chulainn
you_play_fortman
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,796
Damage
35,363
51,150
Taken
48,508
23,137
Mitigated
26,219
18,175
Healing
17,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,941
438
0
1,785
8,878
3,149
0
5,922
2,956
60,847
0
L
5,812
993
0
4,873
10,288
3,485
0
1,406
8,882
0
44,659
L
5,263
2,515
0
3,317
8,883
1,891
0
571
8,312
50,678
0
L
Hercules
ElDracko
Hercules
5,516
959
0
2,942
11,217
6,272
0
2,863
8,354
0
22,664
W
Bacchus
GhouÏ
Bacchus
4,329
685
107
2,998
9,276
9,507
0
3,903
5,373
18,132
0
W
Jing Wei
SexyApollo
Jing Wei
9,711
8,592
0
6,976
10,988
3,436
183
3,474
7,514
0
61,580
W
Chaac
SoShady
Chaac
4,112
940
0
3,811
9,430
5,701
0
731
7,911
0
38,481
W
Nemesis
Upinyamamas
Nemesis
13,270
6,409
0
2,216
9,936
4,426
0
4,047
5,849
0
50,587
L
Ah Puch
rezxn
Ah Puch
11,997
532
0
3,400
11,101
5,162
0
3,417
7,684
66,530
0
L
Cu Chulainn
you_play_fortman
Cu Chulainn
6,208
661
0
3,643
9,661
6,327
0
13
9,648
8,441
37,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,425
Gold Earned
37,878
444
Minions Killed
417
0
Camps Cleared
0
1,376,128
Distance Traveled
1,444,910
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,866
490
121
9
0
281,876
7
L
Da Ji
7,779
556
73
5
0
303,305
2
L
Sol
6,835
488
102
7
0
248,032
4
L
Hercules
6,220
444
35
3
0
269,055
2
W
Bacchus
7,010
501
19
1
0
298,950
4
W
Jing Wei
8,541
610
118
8
0
262,387
1
W
Chaac
7,164
512
75
5
0
284,183
2
W
Nemesis
8,297
593
84
6
0
317,514
2
L
Ah Puch
8,441
603
138
10
0
279,508
3
L
Cu Chulainn
7,150
511
96
7
0
276,228
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role