Player Matchup

Hercules
Hercules
Dimples6665914
Hercules
Level 128
God Stats
12W - 14L
1,410 SR
Queue Stats
1,042W - 1,108L
1,415 Elo+
Solo
Merlin
Merlin
HQDIRECTEDTEA
Merlin
Level 87
God Stats
2W - 0L
1,694 SR
Queue Stats
48W - 47L
1,395 Elo+
Solo
Neith
Neith
ShadowSoccer08
Neith
Level 127
God Stats
4W - 4L
1,412 SR
Queue Stats
310W - 315L
1,422 Elo+
Solo
Discordia
Discordia
XavakasTTV
Discordia
Level 89
God Stats
1W - 1L
1,255 SR
Queue Stats
22W - 27L
1,369 Elo+
Solo
Poseidon
Poseidon
lxxeroxxl
Poseidon
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,332 Elo+
Solo
Team Averages
Level 91
1,454 SR
1,387 Elo+

VS

Team Averages
Level 87
1,543 SR
1,398 Elo+
Hun Batz
Hun Batz
EMIJAVO2012
Hun Batz
Level 128
God Stats
0W - 1L
1,579 SR
Queue Stats
11W - 8L
1,522 Elo+
Solo
Khepri
Khepri
Murghus
Khepri
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,223 Elo+
Solo
Danzaburou
Danzaburou
shadyturg
Danzaburou
Level 110
God Stats
4W - 8L
1,393 SR
Queue Stats
413W - 424L
1,382 Elo+
Solo
Bellona
Bellona
squrrielman59
Bellona
Level 107
God Stats
2W - 1L
1,563 SR
Queue Stats
106W - 95L
1,469 Elo+
Solo
Cernunnos
Cernunnos
豪杰之神
Cernunnos
Level 67
God Stats
6W - 3L
1,683 SR
Queue Stats
185W - 202L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
1 / 4 / 13
10,823
676
10,480
34,060
46,918
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
4 / 4 / 16
11,804
738
22,054
15,232
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
16 / 5 / 6
14,411
901
25,333
16,657
8,709
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
XavakasTTV
Discordia
18
3 / 5 / 15
10,844
678
15,185
14,226
5,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
lxxeroxxl
Poseidon
20
8 / 7 / 17
13,193
825
13,858
14,570
6,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EMIJAVO2012
Hun Batz
15
3 / 9 / 5
9,531
596
11,763
17,143
7,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Murghus
Khepri
17
1 / 7 / 17
11,129
696
10,016
25,783
35,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
shadyturg
Danzaburou
19
1 / 3 / 16
11,235
702
16,826
14,640
14,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
18
10 / 7 / 5
11,738
734
14,584
24,237
25,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
豪杰之神
Cernunnos
20
10 / 6 / 8
12,737
796
28,433
17,098
8,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
76
32
Kills
25
25
Deaths
32
67
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
4
13
1.88
L
Hun Batz
EMIJAVO2012
Hun Batz
3
9
5
0.61
W
4
4
16
3
L
Khepri
Murghus
Khepri
1
7
17
1.36
W
16
5
6
3.8
W
Discordia
XavakasTTV
Discordia
3
5
15
2.1
W
Poseidon
lxxeroxxl
Poseidon
8
7
17
2.36
L
Danzaburou
shadyturg
Danzaburou
1
3
16
3
L
Bellona
10
7
5
1.79
L
Cernunnos
豪杰之神
Cernunnos
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,910
Damage
81,622
94,745
Taken
98,901
75,133
Mitigated
92,162
34,374
Healing
30,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,480
2,766
2,230
13,950
34,060
46,918
1,010
5,103
28,957
0
25,131
L
Hun Batz
EMIJAVO2012
Hun Batz
11,763
2,573
2,384
1,714
17,143
7,446
781
10,223
6,920
0
16,413
W
22,054
1,296
1,668
2,202
15,232
7,899
881
1,575
13,657
46,910
0
L
Khepri
Murghus
Khepri
10,016
963
1,483
4,981
25,783
35,725
223
11,700
14,083
21,512
0
W
25,333
13,434
1,528
5,221
16,657
8,709
3,501
1,828
14,829
0
38,425
W
Discordia
XavakasTTV
Discordia
15,185
769
974
2,498
14,226
5,421
560
839
13,387
27,403
0
W
Poseidon
lxxeroxxl
Poseidon
13,858
2,060
2,321
1,782
14,570
6,186
771
671
13,899
31,557
0
L
Danzaburou
shadyturg
Danzaburou
16,826
4,386
906
4,398
14,640
14,556
216
9,294
5,346
0
39,801
L
Bellona
14,584
3,658
4,483
6,106
24,237
25,755
895
10,175
14,062
0
23,331
L
Cernunnos
豪杰之神
Cernunnos
28,433
13,005
1,029
2,864
17,098
8,680
231
9,705
7,393
0
52,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,075
Gold Earned
56,370
176
Minions Killed
157
0
Camps Cleared
0
1,273,729
Distance Traveled
1,310,029
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,823
676
36
2
0
233,015
0
L
Hun Batz
9,531
596
5
0
0
250,798
0
W
Merlin
11,804
738
59
4
0
256,965
5
L
Khepri
11,129
696
9
1
0
277,451
0
W
Neith
14,411
901
31
2
0
230,530
0
W
Discordia
10,844
678
16
1
0
277,677
0
W
Poseidon
13,193
825
34
2
0
275,542
0
L
Danzaburou
11,235
702
50
3
0
282,105
2
L
Bellona
11,738
734
18
1
0
264,748
3
L
Cernunnos
12,737
796
75
5
0
234,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role