Player Matchup

Medusa
Medusa
Arashikage85
Medusa
Level 85
God Stats
14W - 10L
1,534 SR
Queue Stats
396W - 492L
1,319 Elo+
Solo
Artio
Artio
SLICKVICK43
Artio
Level 106
God Stats
20W - 17L
1,449 SR
Queue Stats
67W - 92L
1,290 Elo+
Solo
Fenrir
Fenrir
TheSamuraiJay
Fenrir
Level 75
God Stats
8W - 2L
1,594 SR
Queue Stats
39W - 32L
1,423 Elo+
Solo
King Arthur
King Arthur
seaseaven
King Arthur
Level 88
God Stats
9W - 12L
1,356 SR
Queue Stats
168W - 194L
1,335 Elo+
Solo
Nu Wa
Nu Wa
stopwar97one
Nu Wa
Level 89
God Stats
19W - 12L
1,566 SR
Queue Stats
91W - 86L
1,393 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,352 Elo+

VS

Team Averages
Level 59
1,487 SR
1,343 Elo+
Anubis
Anubis
ClownPaintFaygo
Anubis
Level 65
God Stats
73W - 89L
1,424 SR
Queue Stats
115W - 169L
1,328 Elo+
Solo
Medusa
Medusa
IlSaltyLimelI
Medusa
Level 106
God Stats
1W - 1L
1,716 SR
Queue Stats
28W - 29L
1,363 Elo+
Solo
Merlin
Merlin
Kilgharra00_
Merlin
Level 48
God Stats
27W - 27L
1,407 SR
Queue Stats
64W - 81L
1,357 Elo+
Solo
Xing Tian
Xing Tian
PoIoDrxp
Xing Tian
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,301 Elo+
Solo
Bakasura
Bakasura
SnowBlast96
Bakasura
Level 42
God Stats
3W - 5L
1,388 SR
Queue Stats
29W - 39L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 1 / 10
7,421
571
6,759
5,834
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 8
6,900
531
2,394
7,676
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
10 / 0 / 2
8,076
621
6,505
8,783
3,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
seaseaven
King Arthur
13
5 / 1 / 3
7,854
604
4,025
9,035
4,826
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 0 / 3
8,175
629
7,101
3,342
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,321
409
1,349
5,663
2,199
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 7 / 0
5,396
415
3,609
7,538
1,666
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
10
0 / 4 / 1
5,472
421
3,059
5,703
1,298
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
PoIoDrxp
Xing Tian
8
1 / 3 / 1
5,531
425
2,129
10,887
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
SnowBlast96
Bakasura
10
0 / 6 / 1
5,986
460
2,255
9,458
3,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
24
Kills
2
3
Deaths
24
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
10
9
L
0
4
1
0.13
L
1
7
0
0.14
L
Merlin
0
4
1
0.13
L
Xing Tian
PoIoDrxp
Xing Tian
1
3
1
0.5
W
1
1
8
5
L
Bakasura
SnowBlast96
Bakasura
0
6
1
0.08
W
10
0
2
11
W
King Arthur
seaseaven
King Arthur
5
1
3
6.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,784
Damage
12,401
34,670
Taken
39,249
17,772
Mitigated
13,351
10,002
Healing
3,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,759
3,321
0
1,973
5,834
1,832
1,567
1,652
4,182
0
51,493
L
1,349
193
0
700
5,663
2,199
0
1,177
4,332
20,937
0
L
3,609
1,709
0
260
7,538
1,666
0
2,171
5,276
0
23,273
L
Merlin
3,059
186
0
0
5,703
1,298
235
2,708
2,769
30,020
0
L
Xing Tian
PoIoDrxp
Xing Tian
2,129
197
0
897
10,887
5,075
0
1,942
8,831
7,488
0
W
2,394
246
352
3,326
7,676
6,559
419
997
6,519
15,078
0
L
Bakasura
SnowBlast96
Bakasura
2,255
1,707
0
2,076
9,458
3,113
0
816
8,546
0
27,718
W
6,505
1,077
0
425
8,783
3,514
1,103
765
7,884
0
46,696
W
King Arthur
seaseaven
King Arthur
4,025
249
0
2,187
9,035
4,826
252
1,922
6,995
0
40,208
W
7,101
1,862
532
1,207
3,342
1,041
1,928
1,261
2,081
46,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,426
Gold Earned
27,706
373
Minions Killed
210
0
Camps Cleared
0
1,289,244
Distance Traveled
1,069,576
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,421
571
75
6
0
228,051
3
L
Anubis
5,321
409
45
3
0
158,471
1
L
Medusa
5,396
415
38
3
0
215,387
2
L
Merlin
5,472
421
45
3
0
225,616
1
L
Xing Tian
5,531
425
8
1
0
233,861
1
W
Artio
6,900
531
27
2
0
245,031
0
L
Bakasura
5,986
460
74
6
0
236,241
0
W
Fenrir
8,076
621
86
7
0
283,030
3
W
King Arthur
7,854
604
85
7
0
282,854
0
W
Nu Wa
8,175
629
100
8
0
250,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role