Player Matchup

Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Goldenbreath99
Athena
Level 126
God Stats
13W - 13L
1,426 SR
Queue Stats
274W - 281L
1,501 Elo+
Solo
Pele
Pele
OhneRock
Pele
Level 57
God Stats
5W - 4L
1,519 SR
Queue Stats
204W - 173L
1,588 Elo+
Party 1
Ullr
Ullr
TheArrguss
Ullr
Level 66
God Stats
7W - 4L
1,678 SR
Queue Stats
104W - 97L
1,516 Elo+
Solo
Olorun
Olorun
TheGermanHawk
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,460 Elo+
Party 1
Team Averages
Level 57
1,525 SR
1,513 Elo+

VS

Team Averages
Level 59
1,550 SR
1,537 Elo+
Anhur
Anhur
Shâdez
Anhur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,488 Elo+
Party 2
Ymir
Ymir
Zaivio
Ymir
Level 62
God Stats
3W - 1L
1,702 SR
Queue Stats
74W - 76L
1,554 Elo+
Party 2
Ra
Ra
xBBu
Ra
Level 112
God Stats
5W - 10L
1,437 SR
Queue Stats
167W - 144L
1,520 Elo+
Solo
Tiamat
Tiamat
zXSapphiraXz
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,540 Elo+
Party 3
Thanatos
Thanatos
zXzZuuri27zXz
Thanatos
Level 61
God Stats
9W - 8L
1,611 SR
Queue Stats
266W - 259L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 3
6,535
594
4,830
6,929
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 7
5,703
518
3,248
6,346
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
12
8 / 1 / 3
7,233
658
8,415
7,993
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 5
6,017
547
4,409
3,456
1,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 5
5,453
496
3,808
6,638
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Shâdez
Anhur
9
2 / 2 / 5
5,525
502
4,645
5,143
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Zaivio
Ymir
8
2 / 2 / 4
5,392
490
5,254
9,018
5,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
xBBu
Ra
9
1 / 3 / 0
5,559
505
3,598
7,347
4,386
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
9
1 / 5 / 2
5,393
490
2,951
7,566
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
zXzZuuri27zXz
Thanatos
10
1 / 2 / 3
6,042
549
3,047
6,904
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
14
Kills
7
7
Deaths
14
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
3
2.5
W
2
1
7
5.5
W
Pele
8
1
3
9.5
L
Anhur
Shâdez
Anhur
2
2
5
2.25
W
2
1
5
4.5
W
1
4
5
0.88
L
Ymir
Zaivio
Ymir
2
2
4
2
L
Ra
xBBu
Ra
1
3
0
0.33
L
Tiamat
1
5
2
0.4
L
Thanatos
zXzZuuri27zXz
Thanatos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,710
Damage
19,495
31,362
Taken
35,978
13,625
Mitigated
15,919
12,837
Healing
13,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,830
975
0
3,530
6,929
4,713
0
2,772
4,157
0
40,406
W
3,248
746
0
1,674
6,346
3,791
125
3,018
3,328
8,395
0
W
Pele
8,415
2,788
0
4,622
7,993
2,489
0
2,695
5,298
0
43,776
L
Anhur
Shâdez
Anhur
4,645
2,196
0
1,340
5,143
1,149
0
1,293
3,850
0
23,737
W
4,409
1,743
0
934
3,456
1,098
293
1,447
2,009
0
26,325
W
3,808
1,811
89
1,988
6,638
1,534
0
2,095
4,543
25,728
0
L
Ymir
Zaivio
Ymir
5,254
479
0
1,740
9,018
5,127
0
4,366
4,613
16,230
0
L
Ra
xBBu
Ra
3,598
855
210
2,450
7,347
4,386
0
0
6,860
28,186
0
L
Tiamat
2,951
323
0
1,778
7,566
3,282
54
805
6,721
24,619
0
L
Thanatos
zXzZuuri27zXz
Thanatos
3,047
324
0
5,791
6,904
1,975
0
592
6,312
0
26,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,941
Gold Earned
27,911
271
Minions Killed
241
0
Camps Cleared
0
1,039,447
Distance Traveled
992,757
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,535
594
87
8
0
226,604
6
W
Athena
5,703
518
13
1
0
228,699
4
W
Pele
7,233
658
74
7
0
214,609
3
L
Anhur
5,525
502
45
4
0
193,329
3
W
Ullr
6,017
547
59
5
0
172,778
4
W
Olorun
5,453
496
38
3
0
196,757
4
L
Ymir
5,392
490
28
3
0
183,762
2
L
Ra
5,559
505
58
5
0
199,765
2
L
Tiamat
5,393
490
47
4
0
178,171
5
L
Thanatos
6,042
549
63
6
0
237,730
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role