Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
IngoLenßen01
Neith
Level 61
God Stats
102W - 118L
1,407 SR
Queue Stats
125W - 150L
1,330 Elo+
Solo
Janus
Janus
Padinator
Janus
Level 80
God Stats
1W - 1L
1,293 SR
Queue Stats
17W - 21L
1,319 Elo+
Solo
Osiris
Osiris
TheThunderBeast
Osiris
Level 128
God Stats
5W - 5L
1,452 SR
Queue Stats
511W - 575L
1,437 Elo+
Solo
Raijin
Raijin
qwerty335
Raijin
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 62L
1,357 Elo+
Solo
Team Averages
Level 74
1,431 SR
1,389 Elo+

VS

Team Averages
Level 69
1,441 SR
1,418 Elo+
Cernunnos
Cernunnos
Bartholomeokuma
Cernunnos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
LordWaldimord
Hercules
Level 126
God Stats
2W - 1L
1,253 SR
Queue Stats
13W - 13L
1,446 Elo+
Solo
Sol
Sol
Shakolatie
Sol
Level 49
God Stats
10W - 15L
1,450 SR
Queue Stats
144W - 192L
1,347 Elo+
Party 1
Tsukuyomi
Tsukuyomi
luckbc5
Tsukuyomi
Level 23
God Stats
10W - 10L
1,503 SR
Queue Stats
17W - 32L
1,327 Elo+
Party 1
Atlas
Atlas
tarygery
Atlas
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 144L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 12
6,361
530
5,859
8,827
4,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
7 / 1 / 6
6,870
573
9,719
7,550
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Padinator
Janus
11
8 / 4 / 2
7,320
610
5,510
7,000
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
5 / 3 / 3
7,167
597
5,181
10,186
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Raijin
qwerty335
Raijin
8
1 / 4 / 2
5,323
444
3,125
5,838
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bartholomeokuma
Cernunnos
9
3 / 4 / 0
5,590
466
8,760
8,583
2,730
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
LordWaldimord
Hercules
8
1 / 0 / 0
5,634
470
1,513
4,123
1,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 6 / 3
6,907
576
5,453
8,250
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
luckbc5
Tsukuyomi
10
6 / 7 / 0
7,033
586
7,117
8,856
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
tarygery
Atlas
8
0 / 5 / 5
5,794
483
3,757
13,291
7,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
22
Kills
14
14
Deaths
22
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
12
3.5
L
Cernunnos
Bartholomeokuma
Cernunnos
3
4
0
0.75
W
7
1
6
10
L
Hercules
LordWaldimord
Hercules
1
0
0
1
W
Janus
Padinator
Janus
8
4
2
2.25
L
4
6
3
0.92
W
5
3
3
2.17
L
Tsukuyomi
luckbc5
Tsukuyomi
6
7
0
0.86
W
Raijin
qwerty335
Raijin
1
4
2
0.5
L
Atlas
tarygery
Atlas
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,394
Damage
26,600
39,401
Taken
43,103
14,878
Mitigated
18,512
11,285
Healing
7,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,859
825
90
2,911
8,827
4,585
0
2,046
6,781
15,285
0
L
Cernunnos
Bartholomeokuma
Cernunnos
8,760
4,541
0
947
8,583
2,730
0
3,997
4,508
0
28,769
W
9,719
5,958
0
4,023
7,550
1,987
0
1,050
6,500
0
38,459
L
Hercules
LordWaldimord
Hercules
1,513
320
0
392
4,123
1,877
670
826
3,159
0
20,522
W
Janus
Padinator
Janus
5,510
378
0
1,347
7,000
1,801
128
2,382
4,618
27,108
0
L
5,453
1,938
0
1,474
8,250
3,152
1,159
2,343
5,693
32,678
3,444
W
5,181
2,136
0
2,175
10,186
5,441
0
2,861
7,325
0
32,903
L
Tsukuyomi
luckbc5
Tsukuyomi
7,117
1,843
0
1,382
8,856
2,826
0
1,636
7,094
0
26,951
W
Raijin
qwerty335
Raijin
3,125
473
0
739
5,838
1,064
39
325
5,513
19,332
0
L
Atlas
tarygery
Atlas
3,757
1,234
1,276
2,193
13,291
7,927
0
4,936
8,155
13,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
30,958
242
Minions Killed
220
0
Camps Cleared
0
1,054,458
Distance Traveled
990,166
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,361
530
23
2
0
234,109
7
L
Cernunnos
5,590
466
46
4
0
210,072
2
W
Neith
6,870
573
59
5
0
182,128
1
L
Hercules
5,634
470
52
4
0
121,297
4
W
Janus
7,320
610
53
4
0
217,607
0
L
Sol
6,907
576
66
6
0
193,249
3
W
Osiris
7,167
597
69
6
0
225,820
1
L
Tsukuyomi
7,033
586
46
4
0
254,533
2
W
Raijin
5,323
444
38
3
0
194,794
3
L
Atlas
5,794
483
10
1
0
211,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role