Player Matchup

Thoth
Thoth
Lawiphi
Thoth
Level 158
God Stats
32W - 34L
1,590 SR
Queue Stats
365W - 321L
1,651 Elo+
Solo
Bacchus
Bacchus
Schocolat
Bacchus
Level 105
God Stats
1W - 2L
1,708 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Medusa
Medusa
SmellyKebab12
Medusa
Level 108
God Stats
2W - 1L
1,497 SR
Queue Stats
66W - 55L
1,642 Elo+
Solo
Team Averages
Level 124
1,598 SR
1,597 Elo+

VS

Team Averages
Level 145
1,482 SR
1,542 Elo+
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Coldblooded41
Athena
Level 128
God Stats
10W - 15L
1,445 SR
Queue Stats
237W - 263L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Lawiphi
Thoth
12
5 / 2 / 4
7,594
759
8,602
5,407
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Schocolat
Bacchus
11
1 / 1 / 9
7,496
750
5,763
10,791
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 1 / 2
6,971
697
5,838
4,022
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 8 / 2
6,763
676
2,183
9,139
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
 
Hachiman
10
1 / 2 / 3
6,447
645
5,529
7,839
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 2
6,366
637
4,815
5,471
4,294
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
4
4
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
8
2
0.38
L
Hachiman
 
Hachiman
1
2
3
1.25
L
1
0
2
2
W
Thoth
Lawiphi
Thoth
5
2
4
3.5
W
Bacchus
Schocolat
Bacchus
1
1
9
5.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,203
Damage
12,527
20,220
Taken
22,449
10,982
Mitigated
9,805
5,689
Healing
6,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,183
251
1,820
1,718
9,139
2,605
0
6,526
2,613
15,802
0
L
Hachiman
 
Hachiman
5,529
2,859
0
2,188
7,839
2,906
0
6,341
1,498
0
21,009
L
4,815
1,840
0
1,054
5,471
4,294
0
1,616
3,855
14,422
0
W
Thoth
Lawiphi
Thoth
8,602
500
69
1,951
5,407
1,637
301
2,354
2,881
29,114
0
W
Bacchus
Schocolat
Bacchus
5,763
515
0
3,336
10,791
7,798
0
3,052
7,450
14,817
0
W
5,838
2,364
0
333
4,022
1,547
760
2,053
1,869
0
24,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,061
Gold Earned
19,576
113
Minions Killed
92
6
Camps Cleared
2
601,071
Distance Traveled
505,768
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,763
676
30
3
1
136,600
0
L
Hachiman
6,447
645
38
4
0
175,801
4
L
Athena
6,366
637
24
2
1
193,367
4
W
Thoth
7,594
759
52
5
2
200,062
2
W
Bacchus
7,496
750
9
1
1
208,180
3
W
Medusa
6,971
697
52
5
3
192,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role