Player Matchup

Hun Batz
Hun Batz
GlennRhe
Hun Batz
Level 120
God Stats
1W - 2L
1,422 SR
Queue Stats
48W - 37L
1,570 Elo+
Party 1
Vulcan
Vulcan
SauceGod26_
Vulcan
Level 105
God Stats
6W - 10L
1,504 SR
Queue Stats
153W - 143L
1,413 Elo+
Solo
Odin
Odin
SonderUltra
Odin
Level 28
God Stats
2W - 0L
1,729 SR
Queue Stats
30W - 20L
1,565 Elo+
Party 1
Team Averages
Level 84
1,552 SR
1,516 Elo+

VS

Team Averages
Level 75
1,549 SR
1,450 Elo+
Sobek
Sobek
BiggBugg831
Sobek
Level 27
God Stats
17W - 10L
1,604 SR
Queue Stats
58W - 45L
1,483 Elo+
Party 2
Raijin
Raijin
DimmaDimsom
Raijin
Level 134
God Stats
5W - 7L
1,543 SR
Queue Stats
247W - 216L
1,566 Elo+
Party 2
Hachiman
Hachiman
killer_bob247
Hachiman
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 58L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GlennRhe
Hun Batz
15
12 / 1 / 1
10,542
811
11,755
10,324
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
14
1 / 2 / 11
9,238
711
14,718
5,311
2,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 7
8,345
642
2,410
8,308
5,089
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
8,645
665
4,753
14,005
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
13
2 / 2 / 3
8,767
674
7,128
8,367
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
killer_bob247
Hachiman
11
3 / 10 / 1
8,460
651
6,829
11,813
2,799
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
5
5
Deaths
15
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Raijin
2
2
3
1.75
W
Hun Batz
GlennRhe
Hun Batz
12
1
1
12.5
W
Vulcan
1
2
11
3.25
W
1
2
7
2.25
L
Hachiman
killer_bob247
Hachiman
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,883
Damage
18,710
23,943
Taken
34,185
13,913
Mitigated
15,829
2,200
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
162
0
2,416
14,005
10,504
312
8,223
5,524
10,318
0
L
Raijin
7,128
492
0
677
8,367
2,526
532
3,207
5,129
47,214
0
W
Hun Batz
GlennRhe
Hun Batz
11,755
2,559
0
1,081
10,324
6,260
782
4,456
5,868
0
26,864
W
Vulcan
14,718
7,410
390
729
5,311
2,564
488
3,019
2,292
51,282
0
W
2,410
751
0
0
8,308
5,089
0
4,644
3,664
0
7,342
L
Hachiman
killer_bob247
Hachiman
6,829
2,574
348
432
11,813
2,799
492
3,936
7,523
0
17,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,125
Gold Earned
25,872
134
Minions Killed
139
7
Camps Cleared
4
713,437
Distance Traveled
664,933
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,645
665
14
1
1
246,616
2
L
Raijin
8,767
674
97
7
3
217,403
6
W
Hun Batz
10,542
811
38
3
4
267,995
2
W
Vulcan
9,238
711
83
6
2
226,718
3
W
Odin
8,345
642
13
1
1
218,724
0
L
Hachiman
8,460
651
28
2
0
200,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role