Player Matchup

Anhur
Anhur
ChernoCCuDDa
Anhur
Level 159
God Stats
0W - 2L
1,501 SR
Queue Stats
80W - 60L
1,649 Elo+
Party 1
Sun Wukong
Sun Wukong
Daggernic
Sun Wukong
Level 144
God Stats
2W - 2L
1,546 SR
Queue Stats
269W - 259L
1,533 Elo+
Solo
Ra
Ra
LightningMeo
Ra
Level 148
God Stats
0W - 2L
1,466 SR
Queue Stats
4W - 8L
1,404 Elo+
Party 2
Da Ji
Da Ji
qwejoyuiop
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,393 Elo+
Party 2
Fafnir
Fafnir
xXxKaijuSlayer
Fafnir
Level 142
God Stats
0W - 2L
1,278 SR
Queue Stats
49W - 54L
1,562 Elo+
Party 1
Team Averages
Level 136
1,458 SR
1,508 Elo+

VS

Team Averages
Level 119
1,629 SR
1,522 Elo+
Bastet
Bastet
Axmau5
Bastet
Level 125
God Stats
4W - 2L
1,701 SR
Queue Stats
224W - 211L
1,575 Elo+
Solo
Heimdallr
Heimdallr
TeddySwolesvelt
Heimdallr
Level 62
God Stats
4W - 3L
1,549 SR
Queue Stats
127W - 144L
1,457 Elo+
Solo
Agni
Agni
TheNiceGuy113
Agni
Level 149
God Stats
3W - 0L
1,848 SR
Queue Stats
60W - 65L
1,551 Elo+
Solo
Sobek
Sobek
Voxine00
Sobek
Level 97
God Stats
3W - 3L
1,523 SR
Queue Stats
432W - 417L
1,538 Elo+
Solo
Persephone
Persephone
werpelking
Persephone
Level 160
God Stats
7W - 7L
1,521 SR
Queue Stats
958W - 1,009L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
8,182
511
4,965
7,926
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Daggernic
Sun Wukong
14
4 / 5 / 0
8,414
526
9,246
15,211
9,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 0
7,298
456
6,849
10,109
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
12
0 / 5 / 1
7,071
442
2,861
11,352
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
7,445
465
4,577
9,207
8,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Axmau5
Bastet
15
9 / 1 / 3
9,196
575
9,527
8,826
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
TeddySwolesvelt
Heimdallr
13
3 / 4 / 4
7,923
495
5,262
8,220
2,103
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 1 / 9
8,952
560
9,536
7,773
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Voxine00
Sobek
13
2 / 0 / 8
8,091
506
3,194
9,139
8,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
werpelking
Persephone
13
2 / 3 / 9
8,088
506
8,072
9,584
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
9
Kills
20
20
Deaths
9
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
Axmau5
Bastet
9
1
3
10.5
L
3
3
0
1
L
Sun Wukong
Daggernic
Sun Wukong
4
5
0
0.8
L
2
5
0
0.4
W
Heimdallr
TeddySwolesvelt
Heimdallr
3
4
4
1.25
W
4
1
9
8.5
W
Sobek
Voxine00
Sobek
2
0
8
6
L
Da Ji
0
5
1
0.1
W
Persephone
werpelking
Persephone
2
3
9
2.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,498
Damage
35,591
53,805
Taken
43,542
28,279
Mitigated
18,487
17,736
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Axmau5
Bastet
9,527
3,030
0
4,160
8,826
2,763
510
718
7,870
0
52,092
L
4,965
3,077
0
1,733
7,926
2,331
493
1,983
5,861
0
54,582
L
Sun Wukong
Daggernic
Sun Wukong
9,246
1,935
32
6,080
15,211
9,533
458
4,877
10,288
0
53,116
L
6,849
629
245
3,017
10,109
3,705
0
6,094
3,743
48,238
0
W
Heimdallr
TeddySwolesvelt
Heimdallr
5,262
3,015
0
1,498
8,220
2,103
437
1,644
6,576
0
51,784
W
9,536
1,848
159
2,158
7,773
2,822
459
4,197
3,576
71,449
0
W
Sobek
Voxine00
Sobek
3,194
512
0
4,009
9,139
8,412
174
3,400
5,700
19,665
0
L
Da Ji
2,861
397
0
3,840
11,352
3,977
0
3,441
7,837
0
43,268
W
Persephone
werpelking
Persephone
8,072
961
168
3,919
9,584
2,387
715
1,698
7,398
38,850
0
L
4,577
955
268
2,521
9,207
8,733
0
3,823
5,274
26,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,410
Gold Earned
42,250
439
Minions Killed
415
0
Camps Cleared
0
1,506,217
Distance Traveled
1,575,184
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,196
575
84
5
0
350,595
4
L
Anhur
8,182
511
129
8
0
293,571
4
L
Sun Wukong
8,414
526
95
6
0
278,123
2
L
Ra
7,298
456
86
5
0
313,333
4
W
Heimdallr
7,923
495
93
6
0
285,649
2
W
Agni
8,952
560
154
10
0
329,132
6
W
Sobek
8,091
506
19
1
0
319,756
4
L
Da Ji
7,071
442
90
6
0
311,219
0
W
Persephone
8,088
506
65
4
0
290,052
4
L
Fafnir
7,445
465
39
2
0
309,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role