Player Matchup

Rama
Rama
 
Rama
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Christianrocket
Kali
Level 109
God Stats
3W - 3L
1,551 SR
Queue Stats
215W - 232L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
GarfieldsOnlyFan
Baron Samedi
Level 104
God Stats
5W - 6L
1,356 SR
Queue Stats
660W - 731L
1,418 Elo+
Party 2
Sol
Sol
PIeiades__
Sol
Level 89
God Stats
19W - 16L
1,463 SR
Queue Stats
421W - 490L
1,416 Elo+
Party 2
Ares
Ares
Veballegend
Ares
Level 105
God Stats
2W - 1L
1,473 SR
Queue Stats
65W - 53L
1,577 Elo+
Solo
Team Averages
Level 109
1,468 SR
1,489 Elo+

VS

Team Averages
Level 104
1,454 SR
1,517 Elo+
Gilgamesh
Gilgamesh
CDubya45
Gilgamesh
Level 43
God Stats
3W - 3L
1,345 SR
Queue Stats
56W - 67L
1,456 Elo+
Solo
Cthulhu
Cthulhu
Loramic
Cthulhu
Level 48
God Stats
0W - 1L
1,455 SR
Queue Stats
2W - 2L
1,537 Elo+
Solo
Heimdallr
Heimdallr
SP33D13PICO92
Heimdallr
Level 156
God Stats
4W - 2L
1,513 SR
Queue Stats
369W - 378L
1,476 Elo+
Party 1
Bastet
Bastet
chars_angel
Bastet
Level 159
God Stats
14W - 17L
1,555 SR
Queue Stats
843W - 734L
1,679 Elo+
Party 1
Eset
Eset
lonewolfLC
Eset
Level 116
God Stats
0W - 2L
1,400 SR
Queue Stats
80W - 111L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 2 / 3
7,481
575
6,889
7,366
2,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 2
7,487
576
7,022
11,817
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
GarfieldsOnlyFan
Baron Samedi
13
7 / 2 / 2
8,340
642
9,798
10,877
4,873
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 2 / 4
7,445
573
4,039
9,128
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 4 / 6
7,006
539
6,579
11,466
8,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CDubya45
Gilgamesh
12
1 / 4 / 1
6,806
524
7,702
11,970
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Loramic
Cthulhu
11
6 / 3 / 2
7,590
584
7,846
10,382
7,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
SP33D13PICO92
Heimdallr
10
1 / 5 / 2
6,295
484
5,082
9,473
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
3 / 4 / 4
6,973
536
7,945
10,609
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 2
6,702
516
2,876
7,721
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
20
Kills
11
12
Deaths
20
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
3
3.25
L
Gilgamesh
CDubya45
Gilgamesh
1
4
1
0.38
W
5
2
2
3
W
Baron Samedi
GarfieldsOnlyFan
Baron Samedi
7
2
2
4
L
Cthulhu
Loramic
Cthulhu
6
3
2
2.33
W
1
2
4
1.5
L
Heimdallr
SP33D13PICO92
Heimdallr
1
5
2
0.4
W
2
4
6
1.25
L
Bastet
3
4
4
1.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,327
Damage
31,451
50,654
Taken
50,155
23,060
Mitigated
22,234
19,948
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,889
5,508
0
1,993
7,366
2,387
112
2,023
5,216
0
44,344
L
Gilgamesh
CDubya45
Gilgamesh
7,702
2,486
0
3,338
11,970
6,299
0
5,958
5,764
0
39,649
W
7,022
4,384
0
5,055
11,817
3,820
178
2,180
9,319
0
45,060
W
Baron Samedi
GarfieldsOnlyFan
Baron Samedi
9,798
1,417
152
4,710
10,877
4,873
306
857
9,635
47,949
0
L
Cthulhu
Loramic
Cthulhu
7,846
1,075
120
958
10,382
7,560
0
3,687
6,695
17,760
0
W
4,039
774
0
4,611
9,128
3,049
0
2,561
6,456
41,592
4,704
L
Heimdallr
SP33D13PICO92
Heimdallr
5,082
3,345
0
2,332
9,473
2,840
331
3,769
5,704
0
34,237
W
6,579
460
738
2,689
11,466
8,931
0
2,333
8,725
30,219
0
L
Bastet
7,945
2,462
0
2,740
10,609
2,876
0
2,632
7,977
0
34,212
L
2,876
69
343
1,124
7,721
2,659
0
4,043
3,678
33,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,759
Gold Earned
34,366
379
Minions Killed
318
0
Camps Cleared
0
1,318,984
Distance Traveled
1,254,843
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,481
575
77
6
0
280,120
2
L
Gilgamesh
6,806
524
83
6
0
239,056
0
W
Kali
7,487
576
73
6
0
274,119
0
W
Baron Samedi
8,340
642
77
6
0
259,674
2
L
Cthulhu
7,590
584
17
1
0
278,032
0
W
Sol
7,445
573
103
8
0
246,214
1
L
Heimdallr
6,295
484
76
6
0
230,183
0
W
Ares
7,006
539
49
4
0
258,857
5
L
Bastet
6,973
536
60
5
0
290,414
2
L
Eset
6,702
516
82
6
0
217,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role