Player Matchup

Fenrir
Fenrir
ALFARTANO21
Fenrir
Level 88
God Stats
4W - 8L
1,275 SR
Queue Stats
304W - 353L
1,278 Elo+
Solo
Janus
Janus
InfernoIgnitus
Janus
Level 48
God Stats
9W - 6L
1,435 SR
Queue Stats
117W - 118L
1,386 Elo+
Solo
Atlas
Atlas
Paparoach1504
Atlas
Level 108
God Stats
8W - 3L
1,542 SR
Queue Stats
57W - 61L
1,314 Elo+
Party 2
Izanami
Izanami
Shadow_World1312
Izanami
Level 68
God Stats
15W - 16L
1,413 SR
Queue Stats
148W - 186L
1,348 Elo+
Party 2
Danzaburou
Danzaburou
SirHenry1900
Danzaburou
Level 117
God Stats
67W - 58L
1,486 SR
Queue Stats
749W - 822L
1,350 Elo+
Solo
Team Averages
Level 86
1,430 SR
1,335 Elo+

VS

Team Averages
Level 57
1,562 SR
1,456 Elo+
Xbalanque
Xbalanque
I_Am_A_Hoe_
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,582 Elo+
Party 1
Athena
Athena
Oth0sMat1cs
Athena
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,693 Elo+
Solo
Set
Set
Txmmyzai
Set
Level 83
God Stats
9W - 5L
1,530 SR
Queue Stats
38W - 33L
1,375 Elo+
Solo
Jormungandr
Jormungandr
XxDEATHMSGZxX 2
Jormungandr
Level 31
God Stats
1W - 2L
1,495 SR
Queue Stats
8W - 15L
1,269 Elo+
Party 1
Hera
Hera
aNoLifeVamp
Hera
Level 87
God Stats
0W - 1L
1,786 SR
Queue Stats
59W - 65L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 1 / 1
5,321
665
1,882
3,694
1,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 1
5,200
650
2,495
3,422
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 5
5,378
672
2,602
4,357
1,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
5 / 1 / 2
5,587
698
5,470
5,561
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
SirHenry1900
Danzaburou
9
1 / 0 / 0
5,185
648
1,206
2,241
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
I_Am_A_Hoe_
Xbalanque
6
1 / 4 / 1
3,996
500
3,501
5,475
780
Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
1
0 / 0 / 0
3,003
375
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 0
4,368
546
1,809
4,007
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jormungandr
XxDEATHMSGZxX 2
Jormungandr
7
1 / 3 / 1
4,461
558
4,154
6,509
2,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 0
4,317
540
1,933
5,034
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
2
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
1
3.5
L
Xbalanque
I_Am_A_Hoe_
Xbalanque
1
4
1
0.38
W
1
0
1
1.5
L
Athena
0
0
0
0
W
2
0
5
4.5
W
5
1
2
6
W
Danzaburou
SirHenry1900
Danzaburou
1
0
0
1
L
0
2
0
0
L
Jormungandr
XxDEATHMSGZxX 2
Jormungandr
1
3
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,655
Damage
11,397
19,275
Taken
21,025
5,736
Mitigated
5,364
6,514
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,882
348
0
718
3,694
1,077
0
251
3,437
0
16,952
L
Xbalanque
I_Am_A_Hoe_
Xbalanque
3,501
1,943
184
1,330
5,475
780
0
1,283
4,192
0
12,586
W
2,495
173
0
1,765
3,422
840
742
1,502
1,596
27,203
0
L
Athena
0
0
0
0
0
0
0
0
0
0
0
W
2,602
1,321
1,387
1,064
4,357
1,764
217
1,636
2,721
10,129
0
W
5,470
3,928
85
1,179
5,561
1,449
1,195
2,368
3,193
0
28,235
W
Danzaburou
SirHenry1900
Danzaburou
1,206
442
0
316
2,241
606
0
0
2,241
0
22,426
L
1,809
485
0
381
4,007
1,131
0
0
4,007
0
20,959
L
Jormungandr
XxDEATHMSGZxX 2
Jormungandr
4,154
794
178
2,101
6,509
2,059
0
1,319
5,190
17,629
0
L
1,933
36
0
1,901
5,034
1,394
166
2,275
2,539
18,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,671
Gold Earned
20,145
219
Minions Killed
141
0
Camps Cleared
0
739,761
Distance Traveled
551,135
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,321
665
39
5
0
166,448
1
L
Xbalanque
3,996
500
21
3
0
130,965
1
W
Janus
5,200
650
48
6
0
153,498
0
L
Athena
3,003
375
0
0
0
48
0
W
Atlas
5,378
672
16
2
0
149,740
0
W
Izanami
5,587
698
66
8
0
140,456
1
W
Danzaburou
5,185
648
50
6
0
129,619
2
L
Set
4,368
546
38
5
0
157,060
0
L
Jormungandr
4,461
558
32
4
0
146,541
1
L
Hera
4,317
540
50
6
0
116,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role