Player Matchup

Ymir
Ymir
Latinox069
Ymir
Level 44
God Stats
2W - 3L
1,630 SR
Queue Stats
57W - 83L
1,417 Elo+
Party 1
Sol
Sol
Tunick82
Sol
Level 6
God Stats
1W - 3L
1,386 SR
Queue Stats
4W - 6L
1,319 Elo+
Party 2
Thanatos
Thanatos
bagadiza
Thanatos
Level 34
God Stats
42W - 32L
1,506 SR
Queue Stats
56W - 55L
1,376 Elo+
Solo
Heimdallr
Heimdallr
banabanabana
Heimdallr
Level 51
God Stats
1W - 1L
1,682 SR
Queue Stats
10W - 11L
1,509 Elo+
Party 2
Vamana
Vamana
nanaud13
Vamana
Level 22
God Stats
2W - 4L
1,372 SR
Queue Stats
2W - 9L
1,179 Elo+
Party 1
Team Averages
Level 31
1,515 SR
1,360 Elo+

VS

Team Averages
Level 79
1,471 SR
1,417 Elo+
Scylla
Scylla
III0o0III0o0lll
Scylla
Level 63
God Stats
6W - 11L
1,366 SR
Queue Stats
223W - 251L
1,396 Elo+
Party 3
Ymir
Ymir
Mognegar
Ymir
Level 118
God Stats
4W - 2L
1,766 SR
Queue Stats
35W - 51L
1,436 Elo+
Party 3
Sun Wukong
Sun Wukong
PoolJr
Sun Wukong
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 23L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Roxsas
Danzaburou
Level 89
God Stats
15W - 19L
1,393 SR
Queue Stats
144W - 159L
1,444 Elo+
Party 3
Loki
Loki
offical_ahmed10
Loki
Level 44
God Stats
13W - 23L
1,330 SR
Queue Stats
121W - 189L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,987
444
6,260
14,296
16,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 2 / 0
8,646
480
3,844
5,675
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
bagadiza
Thanatos
10
1 / 6 / 0
7,199
400
3,800
12,319
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
banabanabana
Heimdallr
14
2 / 4 / 1
8,894
494
8,141
9,407
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
nanaud13
Vamana
13
0 / 4 / 0
8,030
446
2,073
11,751
8,272
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 4
9,909
551
8,282
7,893
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
1 / 0 / 7
8,931
496
4,803
10,330
9,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
PoolJr
Sun Wukong
16
4 / 0 / 8
10,090
561
12,217
14,301
13,340
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Roxsas
Danzaburou
14
4 / 1 / 3
9,549
531
7,968
9,288
3,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 1 / 6
9,790
544
3,045
8,766
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
4
Kills
17
17
Deaths
4
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
1
1
1
1.5
W
Ymir
1
0
7
4.5
W
Sun Wukong
PoolJr
Sun Wukong
4
0
8
8
W
Danzaburou
Roxsas
Danzaburou
4
1
3
5.5
L
0
2
0
0
L
Thanatos
bagadiza
Thanatos
1
6
0
0.17
L
Heimdallr
banabanabana
Heimdallr
2
4
1
0.63
L
Vamana
nanaud13
Vamana
0
4
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,118
Damage
36,315
53,448
Taken
50,578
34,458
Mitigated
32,261
17,725
Healing
20,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,282
494
509
2,933
7,893
2,921
570
2,098
5,794
65,755
0
L
6,260
526
0
4,498
14,296
16,278
28
5,059
9,237
28,644
0
W
Ymir
4,803
1,145
619
2,766
10,330
9,536
29
1,367
8,963
27,020
0
W
Sun Wukong
PoolJr
Sun Wukong
12,217
1,851
0
3,995
14,301
13,340
1,230
2,825
11,476
6,651
57,280
W
Danzaburou
Roxsas
Danzaburou
7,968
4,038
0
4,810
9,288
3,187
3,484
2,703
6,585
0
63,853
L
3,844
559
0
1,645
5,675
2,017
145
2,330
3,345
42,267
3,481
L
Thanatos
bagadiza
Thanatos
3,800
787
157
6,350
12,319
3,932
0
3,529
8,790
0
33,050
L
Heimdallr
banabanabana
Heimdallr
8,141
1,169
0
1,505
9,407
3,959
834
2,288
7,119
0
61,943
L
Vamana
nanaud13
Vamana
2,073
1,174
0
3,570
11,751
8,272
2,032
1,083
10,668
0
46,637
W
3,045
1,111
0
5,101
8,766
3,277
0
1,158
7,605
0
66,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
48,269
406
Minions Killed
474
0
Camps Cleared
0
1,699,401
Distance Traveled
1,866,877
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,909
551
93
5
0
351,049
2
L
Ymir
7,987
444
40
2
0
362,338
3
W
Ymir
8,931
496
34
2
0
367,830
5
W
Sun Wukong
10,090
561
100
6
0
417,708
4
W
Danzaburou
9,549
531
126
7
0
331,770
6
L
Sol
8,646
480
109
6
0
361,974
3
L
Thanatos
7,199
400
55
3
0
327,774
0
L
Heimdallr
8,894
494
116
6
0
328,286
6
L
Vamana
8,030
446
86
5
0
319,029
3
W
Loki
9,790
544
121
7
0
398,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role