Player Matchup

Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
fatalislayer7
Baron Samedi
Level 156
God Stats
2W - 0L
2,016 SR
Queue Stats
219W - 101L
1,877 Elo+
Solo
Atlas
Atlas
x El Alone x
Atlas
Level 157
God Stats
1W - 1L
1,342 SR
Queue Stats
99W - 97L
1,610 Elo+
Solo
Team Averages
Level 139
1,619 SR
1,662 Elo+

VS

Team Averages
Level 126
1,538 SR
1,700 Elo+
Ullr
Ullr
Fuor
Ullr
Level 141
God Stats
2W - 1L
1,654 SR
Queue Stats
115W - 73L
1,678 Elo+
Party 1
Merlin
Merlin
ReeferParty420
Merlin
Level 159
God Stats
0W - 2L
1,194 SR
Queue Stats
220W - 118L
1,715 Elo+
Party 1
Mercury
Mercury
jpcoii
Mercury
Level 78
God Stats
1W - 1L
1,765 SR
Queue Stats
8W - 4L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
15 / 2 / 3
12,317
821
16,316
12,728
4,643
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
fatalislayer7
Baron Samedi
15
5 / 1 / 13
10,947
730
12,697
13,319
13,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 12
10,193
680
6,252
11,526
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Fuor
Ullr
13
3 / 9 / 2
9,982
665
8,729
15,053
4,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 4
9,160
611
11,175
10,941
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
jpcoii
Mercury
12
3 / 9 / 2
9,871
658
5,981
13,764
3,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
22
Kills
6
6
Deaths
22
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
15
2
3
8.25
L
Ullr
Fuor
Ullr
3
9
2
0.44
L
0
4
4
0.5
W
Baron Samedi
fatalislayer7
Baron Samedi
5
1
13
11.5
L
Mercury
jpcoii
Mercury
3
9
2
0.44
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,265
Damage
25,885
37,573
Taken
39,758
24,834
Mitigated
11,295
14,044
Healing
2,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,316
6,543
0
3,019
12,728
4,643
1,449
4,058
8,248
0
53,020
L
Ullr
Fuor
Ullr
8,729
3,665
0
364
15,053
4,663
0
8,049
6,383
0
41,126
L
11,175
266
0
1,461
10,941
3,010
137
4,777
5,904
36,674
0
W
Baron Samedi
fatalislayer7
Baron Samedi
12,697
1,153
855
6,825
13,319
13,406
715
4,651
8,165
39,336
0
L
Mercury
jpcoii
Mercury
5,981
2,031
0
760
13,764
3,622
0
5,003
8,285
0
13,754
W
6,252
1,306
87
3,258
11,526
6,785
384
1,791
9,439
28,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,457
Gold Earned
29,013
182
Minions Killed
144
9
Camps Cleared
5
811,388
Distance Traveled
792,129
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,317
821
75
5
2
290,535
2
L
Ullr
9,982
665
49
3
0
231,351
4
L
Merlin
9,160
611
73
5
2
276,271
3
W
Baron Samedi
10,947
730
62
4
5
248,631
5
L
Mercury
9,871
658
22
1
3
284,507
0
W
Atlas
10,193
680
45
3
2
272,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role