Player Matchup

Hun Batz
Hun Batz
DonJonez
Hun Batz
Level 123
God Stats
3W - 2L
1,707 SR
Queue Stats
244W - 228L
1,495 Elo+
Solo
Bellona
Bellona
JackieTriggaChan
Bellona
Level 138
God Stats
1W - 3L
1,369 SR
Queue Stats
268W - 256L
1,481 Elo+
Solo
Ares
Ares
The1eyedlegend
Ares
Level 122
God Stats
4W - 7L
1,454 SR
Queue Stats
516W - 524L
1,528 Elo+
Solo
Neith
Neith
monszy
Neith
Level 150
God Stats
8W - 7L
1,487 SR
Queue Stats
318W - 336L
1,453 Elo+
Solo
Medusa
Medusa
zSuperWasya
Medusa
Level 138
God Stats
4W - 6L
1,498 SR
Queue Stats
664W - 654L
1,455 Elo+
Solo
Team Averages
Level 134
1,503 SR
1,482 Elo+

VS

Team Averages
Level 114
1,480 SR
1,637 Elo+
King Arthur
King Arthur
JHaumiblau
King Arthur
Level 147
God Stats
5W - 5L
1,358 SR
Queue Stats
459W - 328L
1,719 Elo+
Party 1
Zeus
Zeus
NoHax_Just_Skill
Zeus
Level 88
God Stats
16W - 8L
1,572 SR
Queue Stats
158W - 182L
1,476 Elo+
Party 1
Loki
Loki
Oette270799
Loki
Level 160
God Stats
17W - 10L
1,662 SR
Queue Stats
290W - 192L
1,649 Elo+
Party 1
Ares
Ares
WylyWyllsWyssen
Ares
Level 17
God Stats
2W - 0L
1,722 SR
Queue Stats
29W - 4L
1,720 Elo+
Party 1
Pele
Pele
zPaRaDoX-MalLaKa
Pele
Level 159
God Stats
1W - 5L
1,087 SR
Queue Stats
450W - 360L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DonJonez
Hun Batz
11
2 / 5 / 1
6,914
494
4,514
11,229
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 6 / 1
6,454
461
4,872
12,609
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 5 / 4
5,850
418
4,944
13,039
9,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
monszy
Neith
12
1 / 4 / 0
7,054
504
5,218
6,676
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
10
3 / 7 / 2
6,756
483
7,245
12,420
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JHaumiblau
King Arthur
14
3 / 1 / 6
8,234
588
9,256
10,644
7,948
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
8 / 3 / 5
7,949
568
13,165
7,203
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 2
8,050
575
5,011
7,917
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 12
7,979
570
7,127
12,787
13,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 0 / 4
9,378
670
7,951
8,785
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
6
Kills
27
27
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DonJonez
Hun Batz
2
5
1
0.5
W
King Arthur
JHaumiblau
King Arthur
3
1
6
6
L
0
6
1
0.08
W
8
3
5
3.5
W
3
2
2
2
L
0
5
4
0.4
W
4
0
12
10
L
Neith
monszy
Neith
1
4
0
0.25
W
9
0
4
11
L
Medusa
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
42,510
55,973
Taken
47,336
27,988
Mitigated
29,871
10,582
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DonJonez
Hun Batz
4,514
976
0
2,572
11,229
3,702
0
4,020
7,092
0
34,355
W
King Arthur
JHaumiblau
King Arthur
9,256
796
0
3,385
10,644
7,948
0
321
10,323
7,970
49,257
L
4,872
992
0
2,364
12,609
8,150
0
2,804
9,765
525
39,863
W
13,165
1,713
0
310
7,203
2,536
1,193
1,250
5,953
37,037
0
W
5,011
1,366
0
1,210
7,917
2,467
743
305
7,612
0
62,879
L
4,944
300
526
2,104
13,039
9,831
0
6,338
6,549
13,996
0
W
7,127
618
438
3,683
12,787
13,107
23
2,657
10,130
23,275
0
L
Neith
monszy
Neith
5,218
1,780
0
1,619
6,676
2,322
0
1,154
5,476
0
46,571
W
7,951
2,068
0
6,380
8,785
3,813
0
411
8,374
0
70,628
L
Medusa
7,245
2,559
0
1,397
12,420
3,983
0
6,577
5,527
0
33,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,028
Gold Earned
41,590
346
Minions Killed
489
0
Camps Cleared
0
1,190,097
Distance Traveled
1,417,336
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,914
494
74
5
0
248,079
0
W
King Arthur
8,234
588
124
9
0
287,087
4
L
Bellona
6,454
461
92
7
0
260,005
4
W
Zeus
7,949
568
76
5
0
249,243
5
W
Loki
8,050
575
111
8
0
287,212
2
L
Ares
5,850
418
14
1
0
225,905
2
W
Ares
7,979
570
30
2
0
277,251
4
L
Neith
7,054
504
102
7
0
227,332
5
W
Pele
9,378
670
148
11
0
316,543
4
L
Medusa
6,756
483
64
5
0
228,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role