Player Matchup

Gilgamesh
Gilgamesh
ArT of FaCtz
Gilgamesh
Level 100
God Stats
3W - 1L
1,657 SR
Queue Stats
48W - 53L
1,520 Elo+
Party 1
Xing Tian
Xing Tian
NoFattChickss
Xing Tian
Level 96
God Stats
11W - 1L
1,817 SR
Queue Stats
81W - 58L
1,628 Elo+
Party 1
Thoth
Thoth
TTViiExposedYou
Thoth
Level 29
God Stats
18W - 4L
1,810 SR
Queue Stats
93W - 42L
1,669 Elo+
Party 1
Team Averages
Level 75
1,761 SR
1,605 Elo+

VS

Team Averages
Level 72
1,460 SR
1,287 Elo+
Loki
Loki
FireLamb6213693
Loki
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,387 Elo+
Party 2
Sol
Sol
Hs lZukaritas z
Sol
Level 25
God Stats
0W - 5L
1,380 SR
Queue Stats
23W - 35L
1,253 Elo+
Party 2
King Arthur
King Arthur
TheAnswer AI754
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArT of FaCtz
Gilgamesh
13
8 / 0 / 16
10,535
878
7,423
12,938
13,091
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
NoFattChickss
Xing Tian
14
7 / 0 / 20
9,815
818
9,812
14,497
12,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
13 / 1 / 14
10,559
880
18,104
7,376
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
7,078
590
6,757
12,261
4,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 10 / 0
6,986
582
5,123
15,145
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
TheAnswer AI754
King Arthur
8
0 / 10 / 1
6,514
543
3,746
13,528
10,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
2
28
Kills
1
1
Deaths
28
50
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArT of FaCtz
Gilgamesh
8
0
16
16
L
1
8
0
0.13
L
0
10
0
0
W
Xing Tian
NoFattChickss
Xing Tian
7
0
20
17
W
13
1
14
20
L
King Arthur
TheAnswer AI754
King Arthur
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,339
Damage
15,626
34,811
Taken
40,934
28,224
Mitigated
19,581
12,561
Healing
2,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArT of FaCtz
Gilgamesh
7,423
1,263
0
4,127
12,938
13,091
648
2,343
10,186
7,344
23,636
L
6,757
1,422
0
592
12,261
4,366
0
9,140
2,584
0
20,363
L
5,123
1,225
0
1,505
15,145
5,129
0
10,444
4,330
22,138
1,237
W
Xing Tian
NoFattChickss
Xing Tian
9,812
1,192
1,052
4,158
14,497
12,584
480
2,511
10,845
21,569
0
W
18,104
711
94
3,130
7,376
2,549
328
623
6,448
50,073
0
L
King Arthur
TheAnswer AI754
King Arthur
3,746
537
0
814
13,528
10,086
0
8,423
4,651
0
8,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,909
Gold Earned
20,578
137
Minions Killed
79
10
Camps Cleared
1
769,149
Distance Traveled
509,386
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,535
878
41
3
4
253,810
6
L
Loki
7,078
590
22
2
1
190,435
5
L
Sol
6,986
582
45
4
0
199,032
0
W
Xing Tian
9,815
818
24
2
3
264,012
1
W
Thoth
10,559
880
72
6
3
251,327
3
L
King Arthur
6,514
543
12
1
0
119,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role