Player Matchup

Hel
Hel
FitLikeABigMac
Hel
Level 125
God Stats
2W - 2L
1,651 SR
Queue Stats
152W - 120L
1,556 Elo+
Party 2
Ymir
Ymir
Lunchboxk
Ymir
Level 106
God Stats
1W - 0L
1,421 SR
Queue Stats
25W - 25L
1,536 Elo+
Solo
Jormungandr
Jormungandr
MUSTY JUICES
Jormungandr
Level 148
God Stats
6W - 4L
1,522 SR
Queue Stats
207W - 164L
1,511 Elo+
Party 2
Ah Puch
Ah Puch
NASTY JUICES
Ah Puch
Level 148
God Stats
1W - 0L
1,528 SR
Queue Stats
204W - 171L
1,543 Elo+
Party 2
Neith
Neith
Yahiikko
Neith
Level 128
God Stats
3W - 1L
1,468 SR
Queue Stats
53W - 57L
1,533 Elo+
Solo
Team Averages
Level 131
1,518 SR
1,536 Elo+

VS

Team Averages
Level 108
1,566 SR
1,554 Elo+
Yemoja
Yemoja
CGUJerrico
Yemoja
Level 67
God Stats
0W - 1L
1,263 SR
Queue Stats
19W - 9L
1,656 Elo+
Party 3
Kukulkan
Kukulkan
DeTHydRa
Kukulkan
Level 122
God Stats
0W - 2L
1,537 SR
Queue Stats
111W - 97L
1,534 Elo+
Party 3
He Bo
He Bo
Rogueh VI
He Bo
Level 105
God Stats
2W - 3L
1,445 SR
Queue Stats
324W - 289L
1,513 Elo+
Party 1
Xing Tian
Xing Tian
Tasti Senpai
Xing Tian
Level 121
God Stats
9W - 4L
1,652 SR
Queue Stats
403W - 340L
1,547 Elo+
Party 1
Freya
Freya
WING DING FC
Freya
Level 124
God Stats
6W - 1L
1,932 SR
Queue Stats
378W - 327L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 18
11,615
726
8,769
17,398
8,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
18
3 / 4 / 15
11,857
741
7,697
20,232
27,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
MUSTY JUICES
Jormungandr
19
6 / 5 / 9
12,423
776
17,294
19,226
28,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
NASTY JUICES
Ah Puch
20
7 / 3 / 17
12,887
805
23,119
12,427
6,057
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Yahiikko
Neith
20
10 / 4 / 17
12,938
809
27,023
17,102
7,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CGUJerrico
Yemoja
18
2 / 5 / 13
11,271
704
5,800
16,508
19,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
DeTHydRa
Kukulkan
19
3 / 7 / 12
11,356
710
19,030
19,850
13,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
Rogueh VI
He Bo
16
4 / 10 / 7
10,353
647
13,970
17,658
8,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
Tasti Senpai
Xing Tian
19
4 / 4 / 13
12,205
763
10,531
22,937
30,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 3 / 10
11,642
728
15,936
16,504
9,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
75
28
Kills
20
21
Deaths
29
76
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CGUJerrico
Yemoja
2
5
13
1.7
L
Kukulkan
DeTHydRa
Kukulkan
3
7
12
1.29
W
2
5
18
2.2
W
Ymir
3
4
15
2.63
W
Jormungandr
MUSTY JUICES
Jormungandr
6
5
9
2.1
W
Ah Puch
NASTY JUICES
Ah Puch
7
3
17
5.17
L
He Bo
Rogueh VI
He Bo
4
10
7
0.75
L
Xing Tian
Tasti Senpai
Xing Tian
4
4
13
2.63
L
7
3
10
4
W
Neith
Yahiikko
Neith
10
4
17
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,902
Damage
65,267
86,385
Taken
93,457
78,141
Mitigated
80,730
40,599
Healing
38,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CGUJerrico
Yemoja
5,800
1,193
9,815
4,314
16,508
19,164
425
10,025
6,483
9,758
0
L
Kukulkan
DeTHydRa
Kukulkan
19,030
1,442
2,912
5,074
19,850
13,324
0
13,019
6,831
51,753
0
W
8,769
426
12,659
8,482
17,398
8,271
974
14,163
3,027
25,724
0
W
Ymir
7,697
566
158
2,571
20,232
27,654
284
10,830
9,129
16,269
0
W
Jormungandr
MUSTY JUICES
Jormungandr
17,294
2,642
2,495
2,712
19,226
28,285
195
12,723
6,443
33,711
0
W
Ah Puch
NASTY JUICES
Ah Puch
23,119
445
2,663
3,912
12,427
6,057
1,343
10,651
1,640
45,189
0
L
He Bo
Rogueh VI
He Bo
13,970
1,226
64
3,599
17,658
8,407
654
11,590
6,068
21,429
0
L
Xing Tian
Tasti Senpai
Xing Tian
10,531
317
921
5,191
22,937
30,812
0
9,888
13,049
18,814
0
L
15,936
5,643
748
5,858
16,504
9,023
907
12,357
4,147
32,886
3,329
W
Neith
Yahiikko
Neith
27,023
11,507
818
4,129
17,102
7,874
3,953
13,766
3,089
0
48,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,720
Gold Earned
56,827
177
Minions Killed
166
0
Camps Cleared
0
1,374,149
Distance Traveled
1,400,413
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,271
704
9
1
0
277,035
0
L
Kukulkan
11,356
710
64
4
0
266,830
0
W
Hel
11,615
726
43
3
0
312,381
0
W
Ymir
11,857
741
4
0
0
240,358
0
W
Jormungandr
12,423
776
33
2
0
230,009
2
W
Ah Puch
12,887
805
52
3
0
320,549
0
L
He Bo
10,353
647
25
2
0
247,240
0
L
Xing Tian
12,205
763
25
2
0
320,145
3
L
Freya
11,642
728
43
3
0
289,163
3
W
Neith
12,938
809
45
3
0
270,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role