Player Matchup

Chang'e
Chang'e
Lil Slurrin
Chang'e
Level 45
God Stats
1W - 0L
1,785 SR
Queue Stats
37W - 19L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
TGH Teemo
Cthulhu
Level 144
God Stats
4W - 1L
1,591 SR
Queue Stats
59W - 61L
1,373 Elo+
Party 1
Cernunnos
Cernunnos
princesskat723
Cernunnos
Level 26
God Stats
16W - 20L
1,326 SR
Queue Stats
37W - 54L
1,264 Elo+
Party 1
Team Averages
Level 72
1,567 SR
1,401 Elo+

VS

Team Averages
Level 72
1,448 SR
1,334 Elo+
Danzaburou
Danzaburou
BombyExplode
Danzaburou
Level 88
God Stats
7W - 5L
1,635 SR
Queue Stats
169W - 196L
1,399 Elo+
Party 2
Hades
Hades
BrOWn_ToWN_CuRRy
Hades
Level 49
God Stats
1W - 3L
1,451 SR
Queue Stats
53W - 73L
1,321 Elo+
Solo
Da Ji
Da Ji
Lolman2400
Da Ji
Level 79
God Stats
4W - 14L
1,257 SR
Queue Stats
95W - 121L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lil Slurrin
Chang'e
16
7 / 9 / 13
12,690
746
15,062
22,816
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
TGH Teemo
Cthulhu
17
13 / 3 / 8
13,362
786
22,939
26,939
30,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
princesskat723
Cernunnos
15
3 / 2 / 16
11,772
692
12,422
14,197
4,755
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BombyExplode
Danzaburou
15
6 / 10 / 6
12,885
758
22,393
17,820
6,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 8 / 5
12,223
719
20,112
22,711
14,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
15
3 / 5 / 7
11,474
675
11,707
18,604
7,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
23
Kills
14
14
Deaths
23
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BombyExplode
Danzaburou
6
10
6
0.9
L
5
8
5
0.94
W
Chang'e
Lil Slurrin
Chang'e
7
9
13
1.5
L
Da Ji
3
5
7
1.3
W
Cthulhu
TGH Teemo
Cthulhu
13
3
8
5.67
W
Cernunnos
princesskat723
Cernunnos
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,423
Damage
54,212
63,952
Taken
59,135
43,236
Mitigated
28,844
21,584
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BombyExplode
Danzaburou
22,393
11,287
0
2,244
17,820
6,815
883
11,030
6,184
0
55,488
L
20,112
1,798
1,017
7,475
22,711
14,471
455
13,690
8,322
45,183
0
W
Chang'e
Lil Slurrin
Chang'e
15,062
431
4,201
6,274
22,816
7,644
438
8,608
13,635
29,629
0
L
Da Ji
11,707
3,170
0
3,361
18,604
7,558
181
11,966
6,142
0
26,415
W
Cthulhu
TGH Teemo
Cthulhu
22,939
1,921
591
5,739
26,939
30,837
216
6,245
20,028
53,645
0
W
Cernunnos
princesskat723
Cernunnos
12,422
6,497
0
4,779
14,197
4,755
2,647
4,172
9,861
0
47,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
36,582
196
Minions Killed
161
6
Camps Cleared
7
910,591
Distance Traveled
863,945
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,885
758
73
4
2
256,092
3
L
Hades
12,223
719
54
3
3
274,505
4
W
Chang'e
12,690
746
34
2
1
289,706
4
L
Da Ji
11,474
675
34
2
2
333,348
0
W
Cthulhu
13,362
786
68
4
1
310,441
1
W
Cernunnos
11,772
692
94
6
4
310,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role