Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Daystarter
Cerberus
Level 117
God Stats
3W - 1L
1,737 SR
Queue Stats
62W - 47L
1,568 Elo+
Party 1
Bastet
Bastet
Play4emBucks
Bastet
Level 113
God Stats
6W - 4L
1,604 SR
Queue Stats
438W - 473L
1,548 Elo+
Solo
Team Averages
Level 118
1,614 SR
1,539 Elo+

VS

Team Averages
Level 66
1,501 SR
1,597 Elo+
Hera
Hera
MaddogCrissum
Hera
Level 125
God Stats
0W - 1L
1,352 SR
Queue Stats
76W - 58L
1,615 Elo+
Party 2
Sun Wukong
Sun Wukong
andrew213
Sun Wukong
Level 28
God Stats
5W - 5L
1,650 SR
Queue Stats
58W - 73L
1,517 Elo+
Party 2
Cupid
Cupid
spectrif15
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 3 / 12
7,622
762
11,762
9,944
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Daystarter
Cerberus
11
2 / 1 / 10
7,153
715
4,265
14,114
13,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
14
12 / 0 / 3
8,880
888
11,242
9,195
3,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,231
623
7,775
6,586
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
andrew213
Sun Wukong
9
1 / 6 / 3
6,510
651
4,840
10,310
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
10
2 / 5 / 2
6,634
663
6,255
12,736
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
4
4
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
12
3
W
Cerberus
Daystarter
Cerberus
2
1
10
7
L
1
6
1
0.25
W
Bastet
12
0
3
13.5
L
Sun Wukong
andrew213
Sun Wukong
1
6
3
0.42
L
Cupid
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,269
Damage
18,870
33,253
Taken
29,632
21,756
Mitigated
11,402
12,543
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,762
1,299
1,415
4,218
9,944
4,286
873
2,935
6,624
26,249
0
W
Cerberus
Daystarter
Cerberus
4,265
292
812
3,261
14,114
13,832
125
3,882
9,641
13,706
0
L
7,775
2,030
0
269
6,586
1,528
0
3,697
2,889
21,787
0
W
Bastet
11,242
2,279
0
2,837
9,195
3,638
87
1,674
7,248
0
32,352
L
Sun Wukong
andrew213
Sun Wukong
4,840
779
285
1,573
10,310
5,048
0
6,188
4,122
478
10,430
L
Cupid
6,255
2,110
92
2,973
12,736
4,826
24
6,258
6,478
0
14,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,655
Gold Earned
19,375
116
Minions Killed
84
7
Camps Cleared
2
571,722
Distance Traveled
525,716
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,622
762
37
4
0
155,764
3
W
Cerberus
7,153
715
26
3
2
185,329
3
L
Hera
6,231
623
52
5
1
175,340
3
W
Bastet
8,880
888
53
5
5
230,629
4
L
Sun Wukong
6,510
651
13
1
1
180,308
0
L
Cupid
6,634
663
19
2
0
170,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role