Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dazaa5025
Bellona
Level 153
God Stats
14W - 10L
1,673 SR
Queue Stats
289W - 289L
1,543 Elo+
Solo
Horus
Horus
DonαldTrump
Horus
Level 146
God Stats
6W - 6L
1,575 SR
Queue Stats
157W - 153L
1,577 Elo+
Solo
Zeus
Zeus
TheMightyMica
Zeus
Level 153
God Stats
5W - 5L
1,617 SR
Queue Stats
178W - 189L
1,542 Elo+
Solo
Chiron
Chiron
benjamix23
Chiron
Level 129
God Stats
2W - 3L
1,416 SR
Queue Stats
504W - 528L
1,486 Elo+
Solo
Team Averages
Level 134
1,556 SR
1,530 Elo+

VS

Team Averages
Level 131
1,517 SR
1,550 Elo+
Janus
Janus
 
Janus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hualia
Mercury
Level 160
God Stats
11W - 8L
1,685 SR
Queue Stats
111W - 100L
1,638 Elo+
Solo
Charybdis
Charybdis
Th3Liar
Charybdis
Level 153
God Stats
5W - 3L
1,673 SR
Queue Stats
102W - 70L
1,596 Elo+
Solo
Horus
Horus
Veeneerado
Horus
Level 144
God Stats
1W - 1L
1,215 SR
Queue Stats
23W - 21L
1,552 Elo+
Solo
Aphrodite
Aphrodite
x_WhiteWizard_x
Aphrodite
Level 160
God Stats
56W - 48L
1,512 SR
Queue Stats
1,152W - 1,144L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 4 / 1
4,695
587
4,304
7,356
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Dazaa5025
Bellona
1
0 / 0 / 0
3,000
375
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 0 / 2
4,788
599
2,633
8,081
3,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 1 / 1
4,863
608
4,369
3,629
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
benjamix23
Chiron
8
1 / 1 / 2
4,823
603
3,411
3,711
961
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 3 / 2
4,416
552
2,571
4,558
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
Hualia
Mercury
9
1 / 1 / 3
4,827
603
2,818
4,784
1,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
Th3Liar
Charybdis
9
0 / 1 / 1
4,768
596
2,300
4,916
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
9
4 / 0 / 1
5,227
653
4,855
3,891
1,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
x_WhiteWizard_x
Aphrodite
8
0 / 1 / 4
4,335
542
1,960
5,144
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
6
6
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
1
0.38
W
Janus
 
Janus
1
3
2
0.67
L
Bellona
Dazaa5025
Bellona
0
0
0
0
L
2
0
2
3
W
Mercury
Hualia
Mercury
1
1
3
2.5
W
Charybdis
Th3Liar
Charybdis
0
1
1
0.5
L
2
1
1
2.5
W
Horus
4
0
1
4.5
L
Chiron
benjamix23
Chiron
1
1
2
2
W
Aphrodite
x_WhiteWizard_x
Aphrodite
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,717
Damage
14,504
22,777
Taken
23,293
8,187
Mitigated
6,279
6,970
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,304
1,706
0
1,458
7,356
2,466
0
1,038
6,143
0
24,901
W
Janus
 
Janus
2,571
185
83
900
4,558
655
114
108
4,410
25,750
0
L
Bellona
Dazaa5025
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
2,633
1,229
196
4,071
8,081
3,653
0
2,034
5,900
0
9,459
W
Mercury
Hualia
Mercury
2,818
1,243
0
250
4,784
1,273
0
882
3,836
0
28,199
W
Charybdis
Th3Liar
Charybdis
2,300
1,485
0
2,475
4,916
907
0
0
4,916
0
26,408
L
4,369
915
0
249
3,629
1,107
0
1,459
2,131
24,602
0
W
Horus
4,855
2,660
529
2,403
3,891
1,845
0
217
3,666
0
19,960
L
Chiron
benjamix23
Chiron
3,411
882
50
946
3,711
961
0
0
3,692
0
24,592
W
Aphrodite
x_WhiteWizard_x
Aphrodite
1,960
175
1,086
2,690
5,144
1,599
288
2,788
2,096
18,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,169
Gold Earned
23,573
183
Minions Killed
237
0
Camps Cleared
0
639,280
Distance Traveled
829,036
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,695
587
50
6
0
167,276
2
W
Janus
4,416
552
43
5
0
158,838
3
L
Bellona
3,000
375
0
0
0
11,747
0
L
Horus
4,788
599
12
2
0
166,899
1
W
Mercury
4,827
603
56
7
0
194,116
2
W
Charybdis
4,768
596
63
8
0
150,151
3
L
Zeus
4,863
608
58
7
0
150,217
4
W
Horus
5,227
653
31
4
0
170,391
1
L
Chiron
4,823
603
63
8
0
143,141
2
W
Aphrodite
4,335
542
44
6
0
155,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role