Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
I3lackX
Achilles
Level 160
God Stats
3W - 4L
1,590 SR
Queue Stats
177W - 183L
1,549 Elo+
Solo
Ne Zha
Ne Zha
电子竞技没有五五开
Ne Zha
Level 153
God Stats
10W - 7L
1,631 SR
Queue Stats
61W - 39L
1,627 Elo+
Solo
Team Averages
Level 159
1,544 SR
1,535 Elo+

VS

Team Averages
Level 143
1,659 SR
1,596 Elo+
Ah Muzen Cab
Ah Muzen Cab
Arnfriedt
Ah Muzen Cab
Level 124
God Stats
255W - 211L
1,621 SR
Queue Stats
1,072W - 1,098L
1,563 Elo+
Solo
Bastet
Bastet
HDKG
Bastet
Level 160
God Stats
10W - 4L
1,741 SR
Queue Stats
434W - 313L
1,610 Elo+
Party 1
Tiamat
Tiamat
Jazu
Tiamat
Level 155
God Stats
12W - 10L
1,550 SR
Queue Stats
674W - 643L
1,583 Elo+
Solo
Achilles
Achilles
MSDPR
Achilles
Level 117
God Stats
14W - 12L
1,662 SR
Queue Stats
369W - 256L
1,637 Elo+
Party 1
Terra
Terra
Maretak
Terra
Level 160
God Stats
4W - 0L
1,722 SR
Queue Stats
92W - 68L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 6 / 3
10,250
1,025
9,290
22,093
25,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
 
Ullr
16
1 / 0 / 3
9,852
985
8,650
10,004
4,196
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Thoth
 
Thoth
15
0 / 1 / 3
8,748
875
3,805
1,606
441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
I3lackX
Achilles
16
2 / 1 / 3
9,666
967
13,634
18,256
23,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 3
9,448
945
13,501
17,565
7,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

175

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arnfriedt
Ah Muzen Cab
16
2 / 1 / 8
10,940
1,094
18,960
14,209
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
HDKG
Bastet
16
4 / 1 / 6
10,191
1,019
11,640
8,485
8,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Jazu
Tiamat
16
2 / 0 / 9
10,040
1,004
15,683
5,412
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
MSDPR
Achilles
16
5 / 0 / 6
10,457
1,046
11,955
12,896
20,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Terra
Maretak
Terra
16
0 / 3 / 9
10,547
1,055
7,618
11,550
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
5
Kills
13
13
Deaths
5
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
3
0.42
L
Ullr
 
Ullr
1
0
3
2.5
L
Thoth
 
Thoth
0
1
3
1.5
W
Ah Muzen Cab
Arnfriedt
Ah Muzen Cab
2
1
8
6
W
Bastet
HDKG
Bastet
4
1
6
7
L
Achilles
I3lackX
Achilles
2
1
3
3.5
W
Tiamat
Jazu
Tiamat
2
0
9
6.5
W
Achilles
MSDPR
Achilles
5
0
6
8
W
Terra
Maretak
Terra
0
3
9
1.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,880
Damage
65,856
69,524
Taken
52,552
61,166
Mitigated
52,931
12,574
Healing
21,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,290
438
2,519
5,355
22,093
25,329
0
6,744
14,764
17,364
0
L
Ullr
 
Ullr
8,650
4,205
0
204
10,004
4,196
0
4,781
5,045
0
33,495
L
Thoth
 
Thoth
3,805
60
0
0
1,606
441
0
403
1,169
19,190
0
W
Ah Muzen Cab
Arnfriedt
Ah Muzen Cab
18,960
7,699
0
7,924
14,209
7,724
0
3,701
10,396
0
61,730
W
Bastet
HDKG
Bastet
11,640
2,208
0
1,792
8,485
8,637
0
1,326
6,993
1,335
16,636
L
Achilles
I3lackX
Achilles
13,634
1,765
0
3,074
18,256
23,920
0
7,548
9,951
0
28,141
W
Tiamat
Jazu
Tiamat
15,683
604
0
1,226
5,412
3,871
0
892
4,412
36,231
0
W
Achilles
MSDPR
Achilles
11,955
2,334
0
890
12,896
20,535
0
4,122
8,396
5,896
15,197
W
Terra
Maretak
Terra
7,618
603
6,172
3,948
11,550
12,164
0
3,054
8,274
14,316
0
L
13,501
2,199
0
1,422
17,565
7,280
0
5,611
11,398
0
32,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,964
Gold Earned
52,175
216
Minions Killed
212
8
Camps Cleared
10
969,248
Distance Traveled
1,136,050
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,250
1,025
24
2
0
198,904
0
L
Ullr
9,852
985
87
9
3
195,101
0
L
Thoth
8,748
875
35
4
1
95,221
1
W
Ah Muzen Cab
10,940
1,094
105
11
3
223,382
1
W
Bastet
10,191
1,019
15
2
2
237,461
4
L
Achilles
9,666
967
32
3
1
238,215
0
W
Tiamat
10,040
1,004
54
5
3
226,609
1
W
Achilles
10,457
1,046
20
2
1
235,071
4
W
Terra
10,547
1,055
18
2
1
213,527
0
L
Ne Zha
9,448
945
38
4
3
241,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role