Player Matchup

Discordia
Discordia
FENSCDN
Discordia
Level 57
God Stats
31W - 28L
1,447 SR
Queue Stats
52W - 65L
1,396 Elo+
Solo
Eset
Eset
FS_Tho_
Eset
Level 143
God Stats
3W - 0L
1,867 SR
Queue Stats
57W - 35L
1,611 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ITZ_RAV3N_14
Morgan Le Fay
Level 122
God Stats
7W - 2L
1,587 SR
Queue Stats
146W - 121L
1,612 Elo+
Party 2
Danzaburou
Danzaburou
Luthugxx
Danzaburou
Level 106
God Stats
63W - 46L
1,538 SR
Queue Stats
93W - 79L
1,461 Elo+
Solo
Aphrodite
Aphrodite
PrincessAria44
Aphrodite
Level 93
God Stats
10W - 6L
1,567 SR
Queue Stats
60W - 53L
1,573 Elo+
Party 2
Team Averages
Level 104
1,601 SR
1,531 Elo+

VS

Team Averages
Level 75
1,518 SR
1,491 Elo+
Danzaburou
Danzaburou
Dragonparker
Danzaburou
Level 93
God Stats
214W - 272L
1,530 SR
Queue Stats
391W - 451L
1,534 Elo+
Solo
Artemis
Artemis
Kyratey
Artemis
Level 82
God Stats
6W - 7L
1,503 SR
Queue Stats
160W - 199L
1,449 Elo+
Solo
Chang'e
Chang'e
MangoLeatherBaby
Chang'e
Level 75
God Stats
19W - 28L
1,493 SR
Queue Stats
238W - 259L
1,484 Elo+
Party 1
Tiamat
Tiamat
rockinrodawg42
Tiamat
Level 58
God Stats
74W - 83L
1,497 SR
Queue Stats
210W - 250L
1,480 Elo+
Party 1
Achilles
Achilles
wolfpride480
Achilles
Level 69
God Stats
3W - 7L
1,566 SR
Queue Stats
256W - 268L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FENSCDN
Discordia
20
5 / 4 / 16
14,692
979
19,173
18,973
6,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
FS_Tho_
Eset
20
6 / 3 / 26
15,770
1,051
22,978
24,662
40,732
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
ITZ_RAV3N_14
Morgan Le Fay
20
12 / 3 / 22
17,139
1,143
51,230
33,903
26,942
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Luthugxx
Danzaburou
20
8 / 10 / 21
16,403
1,094
29,647
27,430
12,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
PrincessAria44
Aphrodite
20
13 / 9 / 16
16,315
1,088
22,206
31,246
16,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

52

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonparker
Danzaburou
20
5 / 10 / 13
15,017
1,001
25,882
24,487
9,328
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Kyratey
Artemis
20
8 / 15 / 12
15,615
1,041
32,273
41,511
14,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
1 / 8 / 16
13,766
918
13,622
28,635
23,510
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
2 / 3 / 12
14,341
956
21,222
23,537
20,323
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
wolfpride480
Achilles
20
13 / 8 / 9
16,790
1,119
32,502
34,474
44,612
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
91
44
Kills
29
29
Deaths
44
101
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dragonparker
Danzaburou
5
10
13
1.15
W
Discordia
FENSCDN
Discordia
5
4
16
3.25
W
Eset
FS_Tho_
Eset
6
3
26
6.33
W
Morgan Le Fay
ITZ_RAV3N_14
Morgan Le Fay
12
3
22
7.67
L
Artemis
Kyratey
Artemis
8
15
12
0.93
W
Danzaburou
Luthugxx
Danzaburou
8
10
21
1.85
L
1
8
16
1.13
W
Aphrodite
PrincessAria44
Aphrodite
13
9
16
2.33
L
2
3
12
2.67
L
Achilles
wolfpride480
Achilles
13
8
9
2.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,234
Damage
125,501
136,214
Taken
152,644
103,580
Mitigated
112,525
51,162
Healing
26,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dragonparker
Danzaburou
25,882
10,351
0
3,144
24,487
9,328
0
17,094
7,299
0
45,097
W
Discordia
FENSCDN
Discordia
19,173
220
873
1,184
18,973
6,770
0
4,895
13,454
38,623
0
W
Eset
FS_Tho_
Eset
22,978
2,655
1,556
4,422
24,662
40,732
0
4,523
18,189
43,795
0
W
Morgan Le Fay
ITZ_RAV3N_14
Morgan Le Fay
51,230
5,104
2,074
13,122
33,903
26,942
0
9,449
23,785
78,317
0
L
Artemis
Kyratey
Artemis
32,273
14,093
0
5,817
41,511
14,752
0
32,407
8,790
0
64,398
W
Danzaburou
Luthugxx
Danzaburou
29,647
13,323
264
4,868
27,430
12,819
0
9,902
17,220
0
54,531
L
13,622
2,764
4,833
6,087
28,635
23,510
0
22,582
5,895
40,811
0
W
Aphrodite
PrincessAria44
Aphrodite
22,206
975
7,541
15,258
31,246
16,317
0
10,136
20,684
34,402
0
L
21,222
2,365
395
2,166
23,537
20,323
0
15,778
7,602
44,593
0
L
Achilles
wolfpride480
Achilles
32,502
5,363
0
4,271
34,474
44,612
0
26,621
7,471
10,015
45,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,319
Gold Earned
75,529
233
Minions Killed
257
3
Camps Cleared
12
1,412,379
Distance Traveled
1,362,764
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,017
1,001
40
3
0
267,697
0
W
Discordia
14,692
979
55
4
1
289,456
1
W
Eset
15,770
1,051
60
4
0
293,670
0
W
Morgan Le Fay
17,139
1,143
43
3
1
311,619
0
L
Artemis
15,615
1,041
59
4
4
245,695
0
W
Danzaburou
16,403
1,094
49
3
0
242,241
0
L
Chang'e
13,766
918
53
4
1
257,643
1
W
Aphrodite
16,315
1,088
26
2
1
275,393
0
L
Tiamat
14,341
956
54
4
6
291,104
0
L
Achilles
16,790
1,119
51
3
1
300,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role